Element card · group Community · atomic number 15,829, its rank
A Shockbyte Rust Server
Offline 157.85.86.233:20972 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 01:30 UTC18d ago | 0 | – | running | 0 |
| Fri 9 Oct, 17:50 UTC18d ago | 2 | – | 0.3 days | 1 |
| Fri 9 Oct, 07:51 UTC18d ago | 2 | – | 0.4 days | 0 |
| Thu 8 Oct, 22:42 UTC19d ago | 2 | – | 0.4 days | 0 |
| Thu 8 Oct, 12:40 UTC19d ago | 2 | – | 0.4 days | 0 |
| Sat 3 Oct, 03:05 UTC24d ago | 4 | halved by day 4 | 5.4 days | 1 |
| Thu 1 Oct, 16:44 UTC26d ago | 4 | – | 1.4 days | 0 |
| Wed 30 Sep, 06:02 UTC27d ago | 4 | – | 1.4 days | 0 |
| Tue 29 Sep, 22:13 UTC28d ago | 2 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on A Shockbyte Rust Server?
A Shockbyte Rust Server runs a procedural map of size 3,000 with seed 1; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What rules has A Shockbyte Rust Server set, and what settings are in force?
Nothing in the name of A Shockbyte Rust Server gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.
Server facts
What region hosts A Shockbyte Rust Server?
There is no region on record for A Shockbyte Rust Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 157.85.86.233:20972 is the address it uses.
On what Rust version does A Shockbyte Rust Server operate?
On Linux, A Shockbyte Rust Server is running Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam takes care of updating it.
Does A Shockbyte Rust Server stay up, and how reliable is its uptime?
Right now A Shockbyte Rust Server is offline, with its last appearance 18 days ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 29 September 2026, Rust Data Lab saw it for the first time.
Wipes and resets
When does A Shockbyte Rust Server wipe, and how often?
There is no next wipe to predict for A Shockbyte Rust Server, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 18 days ago.
What does a typical wipe day on A Shockbyte Rust Server involve?
Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 4 when it didn't hold.
Lists and tags
Which meanings sit behind the tags on A Shockbyte Rust Server?
These are the tags A Shockbyte Rust Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp75 (Max players): Player slots: 75; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does A Shockbyte Rust Server come up?
You will find A Shockbyte Rust Server on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does A Shockbyte Rust Server hold among Rust servers?
Player hours over the last week put A Shockbyte Rust Server at #15,829, inside the top 72% of ranked servers.
What does the current player count on A Shockbyte Rust Server tell you?
The last recorded sighting of A Shockbyte Rust Server was 18 days ago, and it is offline now.
Connection
What is the way to join A Shockbyte Rust Server?
Open the console with F1 in Rust and type client.connect 157.85.86.233:20972. The Launch Rust button on this page does the same job through Steam.