Rust Data LabData lab · live
Live readings Servers11,623 Players39,438 Populated2,939 Fresh wipes · 3h88 Sampled every 5 min

Element card · group Modded · atomic number 16,008, its rank

After the war... What happened?

Offline 157.85.86.51:26079 checked 22d ago

quad moddedoxidesoftcore
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#16,008top 72%
Last wipe55d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 72% of all ranked servers, and #635 of the quad servers (top 77%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 No Noobs 4 Real |… 0
    Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! EU · quad · monthly · 3 on average 0/ 100
  2. 2 As Asgard 2服 … 0
    Asgard 2服 中国|官方|二倍|软核新手服 10.16清 EA · quad · biweekly · 2 on average 0/ 233
  3. 3 So [EA] Softcore 1 63
    [EA] Softcore 1 quad · monthly · 67 on average 63/ 350
  4. 4 Fa [US] Facepunch… 19
    [US] Facepunch Softcore 2 NA · quad · monthly · 59 on average 19/ 300
  5. 5 Re Reddit.com/r/P… 33
    Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 34 on average 33/ 150
  6. 6 Ru Rusty Sporks P… 1
    Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 11 on average 1/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on After the war... What happened??

After the war... What happened? runs a procedural map of size 3,000 with seed 50000; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has After the war... What happened? set, and what settings are in force?

No gather rate appears in the name of After the war... What happened?. A group can hold 4 players at most (quad). softcore is the game mode, The lighter of the game's two modes: part of your loot stays with you. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts After the war... What happened??

There is no region on record for After the war... What happened?. Rust Data Lab shows a server's stated location, not a verified position of the machine. 157.85.86.51:26079 is the address it uses.

On what Rust version does After the war... What happened? operate?

On Linux, After the war... What happened? is running Rust network protocol 2633 and build 165217. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is After the war... What happened? for staying online?

After the war... What happened? is not online at the moment; the last sighting was 22 days 12 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipe days

When does After the war... What happened? wipe, and how often?

After the war... What happened?'s wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 55 days 6 hours ago.

Lists and tags

What should you understand from the tags After the war... What happened? carries?

gmsoftcore (Game mode): Softcore rules make this an easier mode; mp40 (Max players): It has 40 slots; ts4 (Group limit): No team may exceed 4; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list After the war... What happened? publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does After the war... What happened? appear in?

You will find After the war... What happened? on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Population

Against other Rust servers, where does After the war... What happened? place?

After the war... What happened? sits at #16,008 for seven-day player hours, placing it in the top 72% of ranked servers. Within quad, its rank is #635.

What does the current player count on After the war... What happened? tell you?

The last recorded sighting of After the war... What happened? was 22 days 12 hours ago, and it is offline now.

How to join

What is the way to join After the war... What happened??

In Rust, press F1 and enter client.connect 157.85.86.51:26079. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmsoftcore,cs165217,ts4,^o^z

Game

gmsoftcore
Game mode Softcore rules make this an easier mode.
mp40
Max players It has 40 slots.
ts4
Group limit No team may exceed 4.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs165217
Build Build number: 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.