Rust Data LabData lab · live
Live readings Servers11,743 Players57,957 Populated3,448 Fresh wipes · 3h134 Sampled every 5 min

Element card · group Vanilla · atomic number 6,704, its rank

The Dead Zone

Online 157.85.86.90:28015 checked 11m ago

vanilla
Join the experiment
Atomic mass · players now 0/ 125 0% full Room to join
7-day average0peak 2
Rank · atomic number#6,704top 30%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75100:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k3 Oct8 Oct13 Oct17 Oct22 Oct27 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 12:20 UTC24d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 496
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 515 on average 496/ 525
  2. 2 Ru Rustoria.co - … 31
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 338 on average 31/ 250
  3. 3 Ru Rusty Moose |E… 46
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 335 on average 46/ 250
  4. 4 Ru Rustoria.co - … 249
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 249/ 275
  5. 5 Ru Rustoria.co - … 92
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 92/ 200
  6. 6 Ru Rustafied.com … 104
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 262 on average 104/ 150

Quick answers

from the figures on this page

Server setup

What map is in play on The Dead Zone?

The map on The Dead Zone is procedural at size 5,400 with seed 567367, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has The Dead Zone set, and what settings are in force?

No gather rate appears in the name of The Dead Zone. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. Anti-cheat is on: Valve's VAC.

Server details

What region hosts The Dead Zone?

Nothing about a region is published by The Dead Zone. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 157.85.86.90:28015.

On what Rust version does The Dead Zone operate?

Rust network protocol 2635 and build 168909 on Linux is what The Dead Zone uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does The Dead Zone stay up, and how reliable is its uptime?

Right now, The Dead Zone is reachable. The uptime it reports suggests it restarted roughly 2 days 3 hours ago. It was online for 162 of 168 hours in the last 7 full days, which is 96% uptime. On 3 October 2026, Rust Data Lab saw it for the first time.

Does The Dead Zone hold a steady performance?

The last 48 hours show an average of 97 server fps and a minimum of 62. The maximum entity count was 163,602, covering buildings, deployables and all else in the world. Memory use peaked at 6,073 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

What is the wiping pattern on The Dead Zone?

The record holds too few of The Dead Zone's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 7 hours ago.

How does The Dead Zone look on the day of a wipe?

Recent wipes on average reached 3 players at their busiest. Peak numbers on the latest wipe came 29 hours in.

Tags, lists

What should you understand from the tags The Dead Zone carries?

gmrust (Game mode): Standard Rust survival is the game here; mp125 (Max players): Player slots: 125; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules: that is the tag list The Dead Zone publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does The Dead Zone come up?

You will find The Dead Zone on the following Rust Data Lab lists: Rust community servers, measured and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Player numbers

How does The Dead Zone compare with other servers in the rankings?

The Dead Zone sits at #6,704 for seven-day player hours, placing it in the top 30% of ranked servers.

How many players does The Dead Zone have at the moment?

The Dead Zone currently shows 0 players across 125 slots. A seven-day sample gives 0 players on average and 2 at the top. The busiest point in the last 48 hours came at 21:00 UTC, averaging 1 players.

Getting on

What is the way to join The Dead Zone?

You can connect by pressing F1 in Rust and entering client.connect 157.85.86.90:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp125
Max players Player slots: 125.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.