Rust Data LabData lab · live
Live readings Servers11,722 Players54,556 Populated3,373 Fresh wipes · 3h135 Sampled every 5 min

Element card · group Community · atomic number 13,108, its rank

Red sun in the sky

Online 157.85.87.241:26318 checked 11m ago

Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak 2
Rank · atomic number#13,108top 59%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75101:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Thu 1 OctSat 19 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:37 UTC FW26d ago 1 – running 0
Sat 19 Sep, 10:09 UTC38d ago 2 halved by day 3 12.4 days 0
Fri 18 Sep, 21:13 UTC39d ago 2 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 460
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  2. 2 Ru Rustoria.co - … 27
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 336 on average 27/ 250
  3. 3 Ru Rusty Moose |E… 46
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 333 on average 46/ 250
  4. 4 Ru Rustoria.co - … 209
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 209/ 275
  5. 5 Ru Rustoria.co - … 78
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 78/ 200
  6. 6 Ru Rustafied.com … 92
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average 92/ 150

Quick answers

from the figures on this page

Server setup

What map is in play on Red sun in the sky?

The map on Red sun in the sky is procedural at size 3,500 with seed 471471404, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on Red sun in the sky?

The name of Red sun in the sky carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

Server facts

Which location is Red sun in the sky based in?

No region is published by Red sun in the sky. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 157.85.87.241:26318 is the address it uses.

What Rust version does Red sun in the sky currently run?

On Linux, Red sun in the sky is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does Red sun in the sky stay up, and how reliable is its uptime?

Red sun in the sky is live as of now. The uptime it reports suggests it restarted roughly 31 hours ago. It was online for 144 of 168 hours in the last 7 full days, which is 86% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is Red sun in the sky known for smooth running?

In the last 48 hours, it averaged 113 server fps, with a low of 34. The maximum entity count was 64,992, covering buildings, deployables and all else in the world. Up to 4,235 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

What is the wiping pattern on Red sun in the sky?

No next wipe can be predicted on Red sun in the sky: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 4 hours ago.

On Red sun in the sky, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 2 players. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 3.

Lists and tags

What should you understand from the tags Red sun in the sky carries?

These are the tags Red sun in the sky makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): It has 5 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Red sun in the sky come up?

The Rust Data Lab lists that include Red sun in the sky are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does Red sun in the sky place?

Red sun in the sky sits at #13,108 for seven-day player hours, placing it in the top 59% of ranked servers.

How many players does Red sun in the sky have at the moment?

At the moment Red sun in the sky has 0 of its 5 slots filled. The week's figures average 0 players and top out at 2. The busiest point in the last 48 hours came at 15:00 UTC, averaging 0 players.

How to join

How can you connect to Red sun in the sky?

You can connect by pressing F1 in Rust and entering client.connect 157.85.87.241:26318, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp5
Max players It has 5 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.