Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h0 Sampled every 5 min

Element card · group Modded · atomic number 12,695, its rank

WildHunt

Online 157.85.87.37:28138 checked 3h ago

quad moddedoxidesoftcore
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 1
Rank · atomic number#12,695top 57%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123421:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 57% of all ranked servers, and #569 of the quad servers (top 69%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 21:56 UTC6d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 No Noobs 4 Real |… 6
    Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! EU · quad · monthly · 3 on average 6/ 100
  2. 2 As Asgard 2服 … 1
    Asgard 2服 中国|官方|二倍|软核新手服 10.16清 EA · quad · biweekly · 2 on average 1/ 233
  3. 3 So [EA] Softcore 1 55
    [EA] Softcore 1 quad · monthly · 67 on average 55/ 350
  4. 4 Fa [US] Facepunch… 48
    [US] Facepunch Softcore 2 NA · quad · monthly · 60 on average 48/ 300
  5. 5 Re Reddit.com/r/P… 20
    Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 35 on average 20/ 150
  6. 6 Ru Rusty Sporks P… 1
    Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 11 on average 1/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on WildHunt?

A procedural map of size 2,500 with seed 50000 runs on WildHunt, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has WildHunt set, and what settings are in force?

Nothing in the name of WildHunt gives a gather rate. A group can hold 4 players at most (quad). Play runs as softcore, Facepunch's softer mode: part of your loot stays with you. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server details

In what location does WildHunt sit?

Nothing about a region is published by WildHunt. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 157.85.87.37:28138 is the address it uses.

What Rust version does WildHunt currently run?

Rust network protocol 2635 and build 168909 on Linux is what WildHunt uses. The protocol must match for you to join; Steam will update your game.

How dependable is WildHunt for staying online?

WildHunt is live as of now. About 3 days 18 hours ago is when it last restarted, based on its uptime. For the last 6 full days, 144 of 144 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 21 October 2026.

How well does WildHunt perform?

The last 48 hours show an average of 229 server fps and a minimum of 199. The entity count reached 30,071, including buildings, deployables and all other world items. Up to 3,891 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe days

How often does a wipe happen on WildHunt, and at what time?

Too few wipes are on record for WildHunt to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 6 days 22 hours ago.

On WildHunt, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 1 hours after it began.

Where it appears

How should you read the tags on WildHunt?

gmsoftcore (Game mode): The rules are softcore, which is easier; mp40 (Max players): Player slots: 40; ts4 (Group limit): Teams cap at 4 players; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list WildHunt publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does WildHunt come up?

These themed Rust Data Lab lists carry WildHunt: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.

Player numbers

What position does WildHunt hold among Rust servers?

WildHunt sits at #12,695 for seven-day player hours, placing it in the top 57% of ranked servers. In the quad category it ranks #569.

What does the current player count on WildHunt tell you?

WildHunt currently shows 0 players across 40 slots. The week's figures average 0 players and top out at 1.

Getting on

How can you connect to WildHunt?

Open the console with F1 in Rust and type client.connect 157.85.87.37:28138. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode The rules are softcore, which is easier.
mp40
Max players Player slots: 40.
ts4
Group limit Teams cap at 4 players.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.