Rust Data LabData lab · live
Live readings Servers11,846 Players84,816 Populated3,802 Fresh wipes · 3h288 Sampled every 5 min

Element card · group Modded · atomic number 15,335, its rank

もちもち

Online 157.85.88.148:28711 checked 10m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,335top 69%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap8.7 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Mon 12 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 13:06 UTC17d ago 2 – running 2
Sat 3 Oct, 20:34 UTC25d ago 2 halved by day 3 8.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Qs QS『芬达』100000倍/… 37
    QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 EA · groups of 20+ · weekly · 25 on average 37/ 100
  2. 2 ビビ ビビラスサーバー 45
    ビビラスサーバー EA · groups of 8+ · 21 on average 45/ 500
  3. 3 倍档 【蛋壳】10倍|10.23档… 39
    【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐 EA · groups of 8+ · weekly · 20 on average 39/ 200
  4. 4 Jp [JP]初心者PVPサーバー… 19
    [JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 15 on average 19/ 100
  5. 5 倍p [守护]100倍PVE/迷雾… 21
    [守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新 EA · no group limit · 12 on average 21/ 100
  6. 6 Do [JP] DON-tacos… 21
    [JP] DON-tacos PvE EA · groups of 8+ · monthly · 11 on average 21/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on もちもち?

A procedural map of size 3,000 with seed 47639387 runs on もちもち, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is もちもち configured, and what rules apply?

Nothing in the name of もちもち gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts もちもち?

No region tag is published by もちもち; its name, though, points to Asia. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 157.85.88.148:28711 is the address it uses.

Which Rust version is もちもち on?

Rust network protocol 2635 and build 168909 on Linux is what もちもち uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does もちもち stay up, and how reliable is its uptime?

Right now, もちもち is reachable. About 30 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is もちもち known for smooth running?

Server fps averaged 238 over the last 48 hours, with 192 as the lowest. The entity count reached 48,286, including buildings, deployables and all other world items. Memory use peaked at 3,834 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

How often does a wipe happen on もちもち, and at what time?

The record holds too few of もちもち's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 17 days 1 hours ago.

What does a typical wipe day on もちもち involve?

At their busiest, recent wipes averaged 2 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 3.

Where it appears

What should you understand from the tags もちもち carries?

gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): Player slots: 40; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list もちもち publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does もちもち appear in?

You will find もちもち on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

Against other Rust servers, where does もちもち place?

もちもち sits at #15,335 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does もちもち have at the moment?

At the moment もちもち has 0 of its 40 slots filled. Over seven days the mean player count is 0.

How to join

How can you connect to もちもち?

Open the console with F1 in Rust and type client.connect 157.85.88.148:28711. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players Player slots: 40.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.