Rust Data LabData lab · live
Live readings Servers11,784 Players82,844 Populated3,818 Fresh wipes · 3h153 Sampled every 5 min

Element card · group Community · atomic number 1,436, its rank

A Shockbyte Rust Server

Offline 157.85.89.136:28015 checked 1d ago

Join the experiment
Atomic mass · players now 0/ 75 0% full Room to join
7-day average6peak 23
Rank · atomic number#1,436top 6%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
0246815:0018:0020:0023:0001:0004:00Wiped Mon 26 Oct, 16:40 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
010020030040015:0018:0020:0023:0001:0004:00Wiped Mon 26 Oct, 16:40 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak19players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctThu 22 OctSun 18 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 20 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 16:40 UTC1d ago – – running 0
Sat 24 Oct, 04:12 UTC4d ago 15 held half 2.5 days 5
Thu 22 Oct, 14:08 UTC6d ago 23 – 1.6 days 1
Sun 18 Oct, 12:57 UTC10d ago 19 held half 4 days 8
Wed 14 Oct, 22:00 UTC13d ago 18 held half 3.6 days 6
Sun 11 Oct, 11:41 UTC17d ago 26 held half 3.4 days 3
Thu 8 Oct, 15:00 UTC19d ago 18 held half 2.9 days 2
Mon 5 Oct, 14:25 UTC23d ago 16 held half 3 days 3
Fri 2 Oct, 14:18 UTC26d ago 15 held half 3 days 1
Thu 1 Oct, 21:48 UTC FW26d ago 15 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  2. 2 Ru Rustoria.co - … 437
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  3. 3 Ru Rustoria.co - … 37
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 305 on average 37/ 250
  4. 4 Ru Rusty Moose |E… 52
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  5. 5 Ru Rustafied.com … 153
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 267 on average 153/ 175
  6. 6 Ru Rustoria.co - … 209
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Quick answers

from the figures on this page

Settings and map

What map is in play on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural at size 4,500 with seed 1057629265, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server details

In what location does A Shockbyte Rust Server sit?

No region is published by A Shockbyte Rust Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 157.85.89.136:28015 is the address it uses.

On what Rust version does A Shockbyte Rust Server operate?

On Linux, A Shockbyte Rust Server is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does A Shockbyte Rust Server stay online?

Currently offline, A Shockbyte Rust Server was last seen 34 hours ago. The uptime it reports suggests it restarted roughly 11 hours ago. For the last 7 full days, 137 of 168 hours were online, giving 82% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is A Shockbyte Rust Server known for smooth running?

Server fps averaged 191 over the last 48 hours, with 124 as the lowest. The entity count reached 121,126, including buildings, deployables and all other world items. Memory use peaked at 5,891 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

How often does a wipe happen on A Shockbyte Rust Server, and at what time?

With no fixed rhythm, A Shockbyte Rust Server wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 45 hours ago.

How does A Shockbyte Rust Server look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 19 players. The latest wipe's peak fell 20 hours after it began. Half that peak was held until the next wipe in 100% of recent wipes.

Where it appears

Which meanings sit behind the tags on A Shockbyte Rust Server?

The game's server browser reads the tags A Shockbyte Rust Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp75 (Max players): It has 75 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does A Shockbyte Rust Server appear in?

The Rust Data Lab lists that include A Shockbyte Rust Server are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

Against other Rust servers, where does A Shockbyte Rust Server place?

Player hours over the last week put A Shockbyte Rust Server at #1,436, inside the top 6% of ranked servers.

How full is A Shockbyte Rust Server right now?

A Shockbyte Rust Server is offline at the moment; the last sighting was 34 hours ago. A seven-day sample gives 6 players on average and 23 at the top. Over 48 hours, the highest average fell at 15:00 UTC, at 5 players.

Connection

What steps get you onto A Shockbyte Rust Server?

Open the console with F1 in Rust and type client.connect 157.85.89.136:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp75
Max players It has 75 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.