Rust Data LabData lab · live
Live readings Servers11,621 Players36,954 Populated2,901 Fresh wipes · 3h57 Sampled every 5 min

Element card · group Modded · atomic number 9,496, its rank

The Final Stand

Online 157.85.90.185:28015 checked 14m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 75 0% full Room to join
7-day average0peak 2
Rank · atomic number#9,496top 43%
No wipesresets8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123404:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 23:52 UTC3h ago – – – 0
Fri 23 Oct, 17:04 UTC4d ago – – – 0
Fri 23 Oct, 16:55 UTC4d ago – – – 1
Fri 23 Oct, 16:47 UTC4d ago – – – 0
Fri 23 Oct, 16:19 UTC4d ago – – – 0
Thu 22 Oct, 04:29 UTC5d ago – – – 2
Thu 22 Oct, 04:16 UTC5d ago – – – 2
Thu 22 Oct, 04:12 UTC5d ago – – – 1

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  2. 2 Eu EU Hub 01 14
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  3. 3 Xm [IR][1X] Mz RU… 1
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  4. 4 As A Shockbyte Ru… 1
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  5. 5 Ru 404 RUST / ДЛЯ… 5
    404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 28.10 EU · groups of 8+ · monthly · 2 on average 5/ 300
  6. 6 Тл ╨Т╤Л╨╢╨╕╨▓╤И╨╕… 1
    ╨Т╤Л╨╢╨╕╨▓╤И╨╕╨╣ ╨▓ ╤Б╨ EU · groups of 8+ · 1 on average 1/ 500

Quick answers

from the figures on this page

Server setup

What map is in play on The Final Stand?

A procedural map of size 2,200 with seed 300900 runs on The Final Stand, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is The Final Stand configured, and what rules apply?

No gather rate appears in the name of The Final Stand. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server facts

In what location does The Final Stand sit?

No region is published by The Final Stand. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 157.85.90.185:28015.

What Rust version does The Final Stand currently run?

Rust network protocol 2635 and build 168909 on Linux is what The Final Stand uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does The Final Stand stay up, and how reliable is its uptime?

At the moment, The Final Stand is online. About 2 hours ago is when it last restarted, based on its uptime. It was online for 120 of 120 hours in the last 5 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 22 October 2026.

Is The Final Stand known for smooth running?

In the last 48 hours, it averaged 236 server fps, with a low of 223. Buildings, deployables and everything else in the world added up to as many as 22,673 entities. The highest memory usage was 5,426 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

When does The Final Stand wipe, and how often?

Every few hours The Final Stand generates a new world; there is no wipe schedule, and those resets are not wipes.

Tags, lists

Which meanings sit behind the tags on The Final Stand?

These are the tags The Final Stand makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): Player slots: 75; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does The Final Stand come up?

These themed Rust Data Lab lists carry The Final Stand: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player numbers

Against other Rust servers, where does The Final Stand place?

The Final Stand sits at #9,496 for seven-day player hours, placing it in the top 43% of ranked servers.

How full is The Final Stand right now?

Of 75 slots, 0 are taken on The Final Stand right now. The week's figures average 0 players and top out at 2.

Connection

What is the way to join The Final Stand?

In Rust, press F1 and enter client.connect 157.85.90.185:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp75
Max players Player slots: 75.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.