Rust Data LabData lab · live
Live readings Servers11,773 Players67,310 Populated3,523 Fresh wipes · 3h192 Sampled every 5 min

Element card · group Modded · atomic number 10,053, its rank

CUBA to USA

Online NA 157.85.91.151:26826 checked 8m ago

weekly wipes moddedcarbon
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 1
Rank · atomic number#10,053top 45% · #1276 in NA
Last wipe4d agoweekly schedule
Next wipe2d 11hSat 31 Oct, 23:37 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 45% of all ranked servers, top 69% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 23:37 UTC, in 2d 11h. Its weekly schedule tag · low confidence

usual gap1.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak6players, last three wipes
crowd held50%else halves by day 2

Coming wipes

  1. 2d 11hSat 31 Oct, 23:37 UTC
  2. 7d 6hThu 5 Nov, 19:00 UTCFW
  3. 9d 11hSat 7 Nov, 23:37 UTC
  4. 16d 11hSat 14 Nov, 23:37 UTC
  5. 23d 11hSat 21 Nov, 23:37 UTC
  6. 30d 11hSat 28 Nov, 23:37 UTC
  7. 35d 6hThu 3 Dec, 19:00 UTCFW
  8. 37d 11hSat 5 Dec, 23:37 UTC

The first 48 hours of its last wipes

Sat 24 OctMon 19 OctMon 19 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 23:37 UTC4d ago 1 – running 0
Mon 19 Oct, 20:46 UTC9d ago 8 halved by day 2 5.1 days 1
Mon 19 Oct, 00:09 UTC10d ago 8 – 0.9 days 1
Sun 18 Oct, 16:22 UTC10d ago 8 – 0.3 days 1
Tue 13 Oct, 23:50 UTC15d ago 1 – 4.7 days 0
Sun 11 Oct, 16:39 UTC17d ago 1 held half 2.3 days 1
Sun 11 Oct, 02:38 UTC18d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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  3. 3 Ru Rusty Moose |U… 21
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  4. 4 Ru Rustoria.co - … 20
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  5. 5 Ru Rusty Moose |U… 151
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  6. 6 Ru Rustoria.co - … 115
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Quick answers

from the figures on this page

Server setup

What map is in play on CUBA to USA?

The map on CUBA to USA is procedural at size 3,800 with seed 50000, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: Custom Map.

What rules has CUBA to USA set, and what settings are in force?

The name of CUBA to USA carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.

Server details

Which location is CUBA to USA based in?

The NA tag is how CUBA to USA lists itself, in North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 157.85.91.151:26826.

On what Rust version does CUBA to USA operate?

On Linux, CUBA to USA is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does CUBA to USA stay up, and how reliable is its uptime?

At the moment, CUBA to USA is online. About 16 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 11 October 2026.

Does CUBA to USA hold a steady performance?

In the last 48 hours, it averaged 188 server fps, with a low of 1. The maximum entity count was 45,404, covering buildings, deployables and all else in the world. Up to 3,634 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

What is the wiping pattern on CUBA to USA?

The prediction for CUBA to USA follows its tag, as too few wipes are on record to confirm the schedule. Due next on Saturday 31 October at 23:37 UTC is its wipe. Counting back, the current world began 4 days 12 hours ago. The tags state that wipes happen weekly.

On CUBA to USA, what happens when wipe day arrives?

Recent wipes on average reached 6 players at their busiest. The latest wipe's peak fell 1 hours after it began. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. Where it did not hold, the crowd dropped below half by day 2.

Lists and tags

Which meanings sit behind the tags on CUBA to USA?

The game's server browser reads the tags CUBA to USA publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^w (Weekly): Wipes happen once a week; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework; NA (North America): The server browser files it under North America. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does CUBA to USA appear in?

You will find CUBA to USA on the following Rust Data Lab lists: Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Player counts

Against other Rust servers, where does CUBA to USA place?

Player hours for the past seven days give CUBA to USA #10,053, #1,276 in North America, and a place in the top 45% of ranked servers.

How full is CUBA to USA right now?

Of 40 slots, 0 are taken on CUBA to USA right now. A seven-day sample gives 0 players on average and 1 at the top. Peak time in the past 48 hours: 13:00 UTC, when the average was 0 players.

Getting on

How can you connect to CUBA to USA?

You can connect by pressing F1 in Rust and entering client.connect 157.85.91.151:26826, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://discord.com/invite/T4ugruktt.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^w,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players 40 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes happen once a week.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.