Element card · group Modded · atomic number 10,053, its rank
CUBA to USA
Online NA 157.85.91.151:26826 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 45% of all ranked servers, top 69% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 23:37 UTC, in 2d 11h. Its weekly schedule tag · low confidence
Coming wipes
- 2d 11hSat 31 Oct, 23:37 UTC
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 9d 11hSat 7 Nov, 23:37 UTC
- 16d 11hSat 14 Nov, 23:37 UTC
- 23d 11hSat 21 Nov, 23:37 UTC
- 30d 11hSat 28 Nov, 23:37 UTC
- 35d 6hThu 3 Dec, 19:00 UTCFW
- 37d 11hSat 5 Dec, 23:37 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 23:37 UTC4d ago | 1 | – | running | 0 |
| Mon 19 Oct, 20:46 UTC9d ago | 8 | halved by day 2 | 5.1 days | 1 |
| Mon 19 Oct, 00:09 UTC10d ago | 8 | – | 0.9 days | 1 |
| Sun 18 Oct, 16:22 UTC10d ago | 8 | – | 0.3 days | 1 |
| Tue 13 Oct, 23:50 UTC15d ago | 1 | – | 4.7 days | 0 |
| Sun 11 Oct, 16:39 UTC17d ago | 1 | held half | 2.3 days | 1 |
| Sun 11 Oct, 02:38 UTC18d ago | 1 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on CUBA to USA?
The map on CUBA to USA is procedural at size 3,800 with seed 50000, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: Custom Map.
What rules has CUBA to USA set, and what settings are in force?
The name of CUBA to USA carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.
Server details
Which location is CUBA to USA based in?
The NA tag is how CUBA to USA lists itself, in North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 157.85.91.151:26826.
On what Rust version does CUBA to USA operate?
On Linux, CUBA to USA is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
Does CUBA to USA stay up, and how reliable is its uptime?
At the moment, CUBA to USA is online. About 16 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 11 October 2026.
Does CUBA to USA hold a steady performance?
In the last 48 hours, it averaged 188 server fps, with a low of 1. The maximum entity count was 45,404, covering buildings, deployables and all else in the world. Up to 3,634 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
What is the wiping pattern on CUBA to USA?
The prediction for CUBA to USA follows its tag, as too few wipes are on record to confirm the schedule. Due next on Saturday 31 October at 23:37 UTC is its wipe. Counting back, the current world began 4 days 12 hours ago. The tags state that wipes happen weekly.
On CUBA to USA, what happens when wipe day arrives?
Recent wipes on average reached 6 players at their busiest. The latest wipe's peak fell 1 hours after it began. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. Where it did not hold, the crowd dropped below half by day 2.
Lists and tags
Which meanings sit behind the tags on CUBA to USA?
The game's server browser reads the tags CUBA to USA publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^w (Weekly): Wipes happen once a week; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework; NA (North America): The server browser files it under North America. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does CUBA to USA appear in?
You will find CUBA to USA on the following Rust Data Lab lists: Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Player counts
Against other Rust servers, where does CUBA to USA place?
Player hours for the past seven days give CUBA to USA #10,053, #1,276 in North America, and a place in the top 45% of ranked servers.
How full is CUBA to USA right now?
Of 40 slots, 0 are taken on CUBA to USA right now. A seven-day sample gives 0 players on average and 1 at the top. Peak time in the past 48 hours: 13:00 UTC, when the average was 0 players.
Getting on
How can you connect to CUBA to USA?
You can connect by pressing F1 in Rust and entering client.connect 157.85.91.151:26826, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://discord.com/invite/T4ugruktt.
