Element card · group Community · atomic number 12,814, its rank
Marlin's Domain
Online 157.85.91.153:22188 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 02:02 UTC9d ago | 1 | – | running | 0 |
| Fri 16 Oct, 21:00 UTC12d ago | 1 | held half | 3.2 days | 0 |
| Fri 2 Oct, 22:24 UTC26d ago | 5 | halved by day 1 | 13.9 days | 0 |
| Sun 27 Sep, 22:38 UTC31d ago | 1 | halved by day 2 | 5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Marlin's Domain?
The map on Marlin's Domain is procedural at size 2,000 with seed 1734214, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
How is Marlin's Domain configured, and what rules apply?
Nothing in the name of Marlin's Domain gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.
Server details
What region hosts Marlin's Domain?
No region is published by Marlin's Domain. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 157.85.91.153:22188.
Which Rust version is Marlin's Domain on?
On Linux, Marlin's Domain is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Marlin's Domain for staying online?
At the moment, Marlin's Domain is online. About 4 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Does Marlin's Domain hold a steady performance?
Server fps averaged 236 over the last 48 hours, with 222 as the lowest. The maximum entity count was 19,589, covering buildings, deployables and all else in the world. The highest memory usage was 3,583 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
How often does a wipe happen on Marlin's Domain, and at what time?
With no fixed rhythm, Marlin's Domain wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 9 days 7 hours ago the current world was made.
On Marlin's Domain, what happens when wipe day arrives?
At their busiest, recent wipes averaged 2 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 33% of its recent wipes. The crowd fell below half by day 1.5 when it didn't hold.
Where it appears
What should you understand from the tags Marlin's Domain carries?
These are the tags Marlin's Domain makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Marlin's Domain come up?
You will find Marlin's Domain on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
What position does Marlin's Domain hold among Rust servers?
Marlin's Domain sits at #12,814 for seven-day player hours, placing it in the top 58% of ranked servers.
What does the current player count on Marlin's Domain tell you?
At the moment Marlin's Domain has 0 of its 10 slots filled. The week's figures average 0 players and top out at 2. Peak time in the past 48 hours: 03:00 UTC, when the average was 1 players.
Connection
What is the way to join Marlin's Domain?
In Rust, press F1 and enter client.connect 157.85.91.153:22188. Or click Launch Rust here to open Rust via Steam and connect automatically.