Rust Data LabData lab · live
Live readings Servers11,659 Players48,364 Populated3,165 Fresh wipes · 3h117 Sampled every 5 min

Element card · group Community · atomic number 12,814, its rank

Marlin's Domain

Online 157.85.91.153:22188 checked 10m ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 2
Rank · atomic number#12,814top 58%
Last wipe9d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5210:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 1.5

The first 48 hours of its last wipes

Tue 20 OctFri 16 OctFri 2 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 02:02 UTC9d ago 1 – running 0
Fri 16 Oct, 21:00 UTC12d ago 1 held half 3.2 days 0
Fri 2 Oct, 22:24 UTC26d ago 5 halved by day 1 13.9 days 0
Sun 27 Sep, 22:38 UTC31d ago 1 halved by day 2 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 332
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 522 on average 332/ 375
  2. 2 Ru Rustoria.co - … 293
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 293/ 325
  3. 3 Ru Rusty Moose |E… 28
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 28/ 250
  4. 4 Ru Rustoria.co - … 24
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 24/ 250
  5. 5 Ru Rustafied.com … 45
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 45/ 100
  6. 6 Ru Rustoria.co - … 130
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 246 on average 130/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on Marlin's Domain?

The map on Marlin's Domain is procedural at size 2,000 with seed 1734214, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is Marlin's Domain configured, and what rules apply?

Nothing in the name of Marlin's Domain gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server details

What region hosts Marlin's Domain?

No region is published by Marlin's Domain. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 157.85.91.153:22188.

Which Rust version is Marlin's Domain on?

On Linux, Marlin's Domain is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Marlin's Domain for staying online?

At the moment, Marlin's Domain is online. About 4 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does Marlin's Domain hold a steady performance?

Server fps averaged 236 over the last 48 hours, with 222 as the lowest. The maximum entity count was 19,589, covering buildings, deployables and all else in the world. The highest memory usage was 3,583 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

How often does a wipe happen on Marlin's Domain, and at what time?

With no fixed rhythm, Marlin's Domain wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 9 days 7 hours ago the current world was made.

On Marlin's Domain, what happens when wipe day arrives?

At their busiest, recent wipes averaged 2 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 33% of its recent wipes. The crowd fell below half by day 1.5 when it didn't hold.

Where it appears

What should you understand from the tags Marlin's Domain carries?

These are the tags Marlin's Domain makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Marlin's Domain come up?

You will find Marlin's Domain on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

What position does Marlin's Domain hold among Rust servers?

Marlin's Domain sits at #12,814 for seven-day player hours, placing it in the top 58% of ranked servers.

What does the current player count on Marlin's Domain tell you?

At the moment Marlin's Domain has 0 of its 10 slots filled. The week's figures average 0 players and top out at 2. Peak time in the past 48 hours: 03:00 UTC, when the average was 1 players.

Connection

What is the way to join Marlin's Domain?

In Rust, press F1 and enter client.connect 157.85.91.153:22188. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.