Rust Data LabData lab · live
Live readings Servers11,826 Players82,123 Populated3,756 Fresh wipes · 3h273 Sampled every 5 min

Element card · group Community · atomic number 10,309, its rank

A Shockbyte Rust Server

Online 157.85.92.122:27074 checked 14m ago

Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak 1
Rank · atomic number#10,309top 46%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 2

The first 48 hours of its last wipes

Thu 15 OctMon 12 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 21:54 UTC13d ago 1 – running 1
Mon 12 Oct, 16:46 UTC16d ago 1 held half 3.2 days 0
Thu 1 Oct, 18:52 UTC FW27d ago 1 held half 10.9 days 0
Tue 15 Sep, 17:05 UTC43d ago 1 halved by day 2 16.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 546
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 546/ 625
  2. 2 Ru Rustoria.co - … 433
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 433/ 450
  3. 3 Ru Rusty Moose |E… 162
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 290 on average 162/ 250
  4. 4 Ru Rustafied.com … 59
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 59/ 100
  5. 5 Ru Rustoria.co - … 199
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 275 on average 199/ 250
  6. 6 Ru Rustoria.co - … 314
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 236 on average 314/ 225

Quick answers

from the figures on this page

Settings and map

What map is in play on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural at size 3,200 with seed 50000, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on A Shockbyte Rust Server?

The name of A Shockbyte Rust Server carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

About the server

In what location does A Shockbyte Rust Server sit?

Nothing about a region is published by A Shockbyte Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 157.85.92.122:27074.

Which Rust version is A Shockbyte Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server uses. The protocol must match for you to join; Steam will update your game.

How reliably does A Shockbyte Rust Server stay online?

At the moment, A Shockbyte Rust Server is online. According to the uptime it reports, the last restart was about 2 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does A Shockbyte Rust Server perform?

In the last 48 hours, it averaged 154 server fps, with a low of 96. The entity count reached 56,535, including buildings, deployables and all other world items. The highest memory usage was 3,504 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

When does A Shockbyte Rust Server wipe, and how often?

There is no next wipe to predict for A Shockbyte Rust Server, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 13 days 16 hours ago the current world was made.

What does a typical wipe day on A Shockbyte Rust Server involve?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 0 hours in. Half that peak was held until the next wipe in 67% of recent wipes. In the other cases, half the peak was lost by day 2.

Tags, lists

What should you understand from the tags A Shockbyte Rust Server carries?

These are the tags A Shockbyte Rust Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): It has 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does A Shockbyte Rust Server come up?

These themed Rust Data Lab lists carry A Shockbyte Rust Server: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does A Shockbyte Rust Server place?

A Shockbyte Rust Server sits at #10,309 for seven-day player hours, placing it in the top 46% of ranked servers.

How many players does A Shockbyte Rust Server have at the moment?

Of 1 slots, 0 are taken on A Shockbyte Rust Server right now. A seven-day sample gives 0 players on average and 1 at the top.

Connection

What steps get you onto A Shockbyte Rust Server?

In Rust, press F1 and enter client.connect 157.85.92.122:27074. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players It has 1 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.