Rust Data LabData lab · live
Live readings Servers11,789 Players63,543 Populated3,532 Fresh wipes · 3h121 Sampled every 5 min

Element card · group Community · atomic number 15,339, its rank

A Shockbyte Rust Server

Online 157.85.92.34:26079 checked 13m ago

Join the experiment
Atomic mass · players now 0/ 75 0% full Room to join
7-day average0peak –
Rank · atomic number#15,339top 69%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123423:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k30 Sep6 Oct11 Oct17 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.8 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 6 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 04:12 UTC22d ago 0 – running 0
Wed 30 Sep, 09:24 UTC28d ago 0 – 5.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 476
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 554 on average 476/ 500
  2. 2 Ru Rustoria.co - … 280
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 280/ 300
  3. 3 Ru Rusty Moose |E… 39
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 295 on average 39/ 250
  4. 4 Ru Rustoria.co - … 31
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 294 on average 31/ 250
  5. 5 Ru Rustafied.com … 88
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average 88/ 100
  6. 6 Ru Rustoria.co - … 111
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average 111/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural at size 1,500 with seed 50000, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is A Shockbyte Rust Server configured, and what rules apply?

The name of A Shockbyte Rust Server carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

About the server

In what location does A Shockbyte Rust Server sit?

There is no region on record for A Shockbyte Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 157.85.92.34:26079.

What Rust version does A Shockbyte Rust Server currently run?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does A Shockbyte Rust Server stay online?

At the moment, A Shockbyte Rust Server is online. The uptime it reports suggests it restarted roughly 47 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 30 September 2026.

Does A Shockbyte Rust Server hold a steady performance?

Server fps averaged 235 over the last 48 hours, with 220 as the lowest. Buildings, deployables and everything else in the world added up to as many as 8,239 entities. The highest memory usage was 2,552 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on A Shockbyte Rust Server?

The record holds too few of A Shockbyte Rust Server's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 22 days 18 hours ago the current world was made.

On A Shockbyte Rust Server, what happens when wipe day arrives?

At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

Tags, lists

How should you read the tags on A Shockbyte Rust Server?

These are the tags A Shockbyte Rust Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): 75 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does A Shockbyte Rust Server appear in?

These themed Rust Data Lab lists carry A Shockbyte Rust Server: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does A Shockbyte Rust Server hold among Rust servers?

A Shockbyte Rust Server sits at #15,339 for seven-day player hours, placing it in the top 69% of ranked servers.

What does the current player count on A Shockbyte Rust Server tell you?

A Shockbyte Rust Server currently shows 0 players across 75 slots. The past week gives an average of 0 players.

Getting on

How can you connect to A Shockbyte Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 157.85.92.34:26079, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp75
Max players 75 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.