Element card · group Community · atomic number 15,318, its rank
A Shockbyte Rust Server
Offline 157.85.92.45:27473 checked 4h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 04:06 UTC23d ago | 2 | – | running | 0 |
| Wed 30 Sep, 22:00 UTC28d ago | 1 | halved by day 1 | 5.3 days | 0 |
| Wed 30 Sep, 09:15 UTC29d ago | 1 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on A Shockbyte Rust Server?
The map on A Shockbyte Rust Server is procedural at size 1,500 with seed 50000, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What rules has A Shockbyte Rust Server set, and what settings are in force?
No gather rate appears in the name of A Shockbyte Rust Server. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.
About the server
What region hosts A Shockbyte Rust Server?
There is no region on record for A Shockbyte Rust Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 157.85.92.45:27473.
On what Rust version does A Shockbyte Rust Server operate?
On Linux, A Shockbyte Rust Server is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
How dependable is A Shockbyte Rust Server for staying online?
Currently offline, A Shockbyte Rust Server was last seen 4 hours ago. The uptime it reports suggests it restarted roughly 2 days 14 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 30 September 2026, Rust Data Lab saw it for the first time.
Is A Shockbyte Rust Server known for smooth running?
In the last 48 hours, it averaged 237 server fps, with a low of 221. Buildings, deployables and everything else in the world added up to as many as 8,305 entities. Up to 2,424 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Wipe schedule
What is the wiping pattern on A Shockbyte Rust Server?
With no fixed rhythm, A Shockbyte Rust Server wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 23 days 8 hours ago.
On A Shockbyte Rust Server, what happens when wipe day arrives?
Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.
Tags, lists
What should you understand from the tags A Shockbyte Rust Server carries?
gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Player slots: 40; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank: that is the tag list A Shockbyte Rust Server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does A Shockbyte Rust Server come up?
The Rust Data Lab lists that include A Shockbyte Rust Server are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
What position does A Shockbyte Rust Server hold among Rust servers?
A Shockbyte Rust Server sits at #15,318 for seven-day player hours, placing it in the top 69% of ranked servers.
What does the current player count on A Shockbyte Rust Server tell you?
No live signal from A Shockbyte Rust Server right now, which was last seen 4 hours ago. Over seven days the mean player count is 0.
How to join
How can you connect to A Shockbyte Rust Server?
Open the console with F1 in Rust and type client.connect 157.85.92.45:27473. The Launch Rust button on this page does the same job through Steam.