Rust Data LabData lab · live
Live readings Servers11,776 Players67,745 Populated3,535 Fresh wipes · 3h197 Sampled every 5 min

Element card · group Community · atomic number 4,731, its rank

tlmm

Online 157.85.93.18:29815 checked 9m ago

Join the experiment
Atomic mass · players now 0/ 75 0% full Room to join
7-day average0peak 1
Rank · atomic number#4,731top 21%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap15.8 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 11

The first 48 hours of its last wipes

Sun 18 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 18:05 UTC10d ago 1 – running 0
Fri 2 Oct, 22:43 UTC26d ago 1 halved by day 11 15.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 539
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 539/ 525
  2. 2 Ru Rustoria.co - … 407
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 407/ 450
  3. 3 Ru Rusty Moose |E… 52
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 52/ 250
  4. 4 Ru Rustoria.co - … 47
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 47/ 250
  5. 5 Ru Rustafied.com … 62
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 62/ 100
  6. 6 Ru Rustoria.co - … 171
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 241 on average 171/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on tlmm?

The map on tlmm is procedural at size 3,000 with seed 50000, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has tlmm set, and what settings are in force?

Nothing in the name of tlmm gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

About the server

Which location is tlmm based in?

No region is published by tlmm. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 157.85.93.18:29815.

On what Rust version does tlmm operate?

On Linux, tlmm is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does tlmm stay up, and how reliable is its uptime?

Right now, tlmm is reachable. According to the uptime it reports, the last restart was about 6 days 9 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 2 October 2026, Rust Data Lab saw it for the first time.

How well does tlmm perform?

The last 48 hours show an average of 177 server fps and a minimum of 126. The maximum entity count was 50,167, covering buildings, deployables and all else in the world. The highest memory usage was 4,990 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

How often does a wipe happen on tlmm, and at what time?

tlmm's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 10 days 18 hours ago.

What does a typical wipe day on tlmm involve?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 11.

Where it appears

Which meanings sit behind the tags on tlmm?

The game's server browser reads the tags tlmm publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): 75 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does tlmm appear in?

These themed Rust Data Lab lists carry tlmm: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, where does tlmm place?

Player hours over the last week put tlmm at #4,731, inside the top 21% of ranked servers.

How many players does tlmm have at the moment?

At the moment tlmm has 0 of its 75 slots filled. The week's figures average 0 players and top out at 1. The busiest point in the last 48 hours came at 18:00 UTC, averaging 1 players.

Connection

How can you connect to tlmm?

In Rust, press F1 and enter client.connect 157.85.93.18:29815. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp75
Max players 75 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.