Rust Data LabData lab · live
Live readings Servers11,647 Players32,606 Populated2,787 Fresh wipes · 3h74 Sampled every 5 min

Element card · group Community · atomic number 3,871, its rank

DonkeyPunch

Online 157.85.93.213:28161 checked 9m ago

Join the experiment
Atomic mass · players now 0/ 120 0% full Room to join
7-day average1peak 2
Rank · atomic number#3,871top 17%
Last wipe5d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5205:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 143
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 549 on average 143/ 250
  2. 2 Ru Rustoria.co - … 122
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 122/ 200
  3. 3 Ru Rusty Moose |E… 13
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 13/ 250
  4. 4 Ru Rustoria.co - … 16
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 284 on average 16/ 250
  5. 5 Ru Rustafied.com … 14
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 14/ 100
  6. 6 Ru Rustoria.co - … 37
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 37/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on DonkeyPunch?

DonkeyPunch runs a procedural map of size 3,800 with seed 50000; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is DonkeyPunch configured, and what rules apply?

No gather rate appears in the name of DonkeyPunch. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

Server facts

Which location is DonkeyPunch based in?

Nothing about a region is published by DonkeyPunch. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 157.85.93.213:28161.

What Rust version does DonkeyPunch currently run?

On Linux, DonkeyPunch is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does DonkeyPunch stay up, and how reliable is its uptime?

At the moment, DonkeyPunch is online. According to the uptime it reports, the last restart was about 2 days 15 hours ago. It was online for 119 of 120 hours in the last 5 full days, which is 99% uptime. It first appeared to Rust Data Lab on 23 October 2026.

How well does DonkeyPunch perform?

The last 48 hours show an average of 99 server fps and a minimum of 78. The entity count reached 86,919, including buildings, deployables and all other world items. Memory use peaked at 4,522 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on DonkeyPunch?

Too few wipes are on record for DonkeyPunch to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 5 days 21 hours ago the current world was made.

Tags, lists

What should you understand from the tags DonkeyPunch carries?

The game's server browser reads the tags DonkeyPunch publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp120 (Max players): It has 120 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does DonkeyPunch come up?

These themed Rust Data Lab lists carry DonkeyPunch: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player counts

How does DonkeyPunch compare with other servers in the rankings?

DonkeyPunch sits at #3,871 for seven-day player hours, placing it in the top 17% of ranked servers.

What does the current player count on DonkeyPunch tell you?

DonkeyPunch currently shows 0 players across 120 slots. Averaged over the past week: 1 players, peaking at 2. Peak time in the past 48 hours: 14:00 UTC, when the average was 2 players.

How to join

What steps get you onto DonkeyPunch?

You can connect by pressing F1 in Rust and entering client.connect 157.85.93.213:28161, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp120,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp120
Max players It has 120 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.