Rust Data LabData lab · live
Live readings Servers11,670 Players57,098 Populated3,402 Fresh wipes · 3h98 Sampled every 5 min

Element card · group Community · atomic number 7,138, its rank

Don't touch my terry

Offline 157.85.93.221:28015 checked 1d ago

Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 2
Rank · atomic number#7,138top 32%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123411:0012:0013:0014:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020011:0012:0013:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k5 Oct10 Oct14 Oct19 Oct23 Oct28 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 16 OctTue 6 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 17:14 UTC11d ago 1 – running 0
Tue 6 Oct, 20:20 UTC21d ago 2 held half 9.9 days 2
Mon 5 Oct, 19:06 UTC22d ago 2 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 567
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average 567/ 575
  2. 2 Ru Rustoria.co - … 372
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 372/ 400
  3. 3 Ru Rustoria.co - … 37
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 314 on average 37/ 250
  4. 4 Ru Rusty Moose |E… 45
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 313 on average 45/ 250
  5. 5 Ru Rustoria.co - … 157
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 273 on average 157/ 200
  6. 6 Ru Rustafied.com … 76
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 76/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on Don't touch my terry?

The map on Don't touch my terry is procedural at size 4,200 with seed 50000, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has Don't touch my terry set, and what settings are in force?

No gather rate appears in the name of Don't touch my terry. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

Server details

Which location is Don't touch my terry based in?

There is no region on record for Don't touch my terry. Rust Data Lab shows a server's stated location, not a verified position of the machine. 157.85.93.221:28015 is the address it uses.

On what Rust version does Don't touch my terry operate?

Rust network protocol 2635 and build 168909 on Linux is what Don't touch my terry uses. The protocol must match for you to join; Steam will update your game.

Does Don't touch my terry stay up, and how reliable is its uptime?

Don't touch my terry is not online at the moment; the last sighting was 44 hours ago. According to the uptime it reports, the last restart was about 12 hours ago. It was online for 122 of 168 hours in the last 7 full days, which is 73% uptime. On 5 October 2026, Rust Data Lab saw it for the first time.

Is Don't touch my terry known for smooth running?

In the last 48 hours, it averaged 104 server fps, with a low of 92. The maximum entity count was 104,191, covering buildings, deployables and all else in the world. Memory use peaked at 4,069 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

How often does a wipe happen on Don't touch my terry, and at what time?

There is no next wipe to predict for Don't touch my terry, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 17 hours ago.

What does a typical wipe day on Don't touch my terry involve?

Averaged across its recent wipes, the busiest point drew 2 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of recent wipes.

Where it appears

Which meanings sit behind the tags on Don't touch my terry?

These are the tags Don't touch my terry makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Don't touch my terry appear in?

These themed Rust Data Lab lists carry Don't touch my terry: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

Against other Rust servers, where does Don't touch my terry place?

The seven-day player-hours table has Don't touch my terry at #7,138, in the top 32% of ranked servers.

How full is Don't touch my terry right now?

The last recorded sighting of Don't touch my terry was 44 hours ago, and it is offline now. A seven-day sample gives 0 players on average and 2 at the top.

Getting on

What steps get you onto Don't touch my terry?

In Rust, press F1 and enter client.connect 157.85.93.221:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players 40 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.