Rust Data LabData lab · live
Live readings Servers11,837 Players77,657 Populated3,729 Fresh wipes · 3h257 Sampled every 5 min

Element card · group Community · atomic number 15,977, its rank

A Shockbyte Rust Server

Offline 157.85.93.242:20552 checked 24d ago

Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#15,977top 71%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 14:18 UTC24d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  2. 2 Ru Rustoria.co - … 411
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  3. 3 Ru Rusty Moose |E… 175
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 290 on average 175/ 250
  4. 4 Ru Rustafied.com … 53
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 53/ 100
  5. 5 Ru Rustoria.co - … 178
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  6. 6 Ru Rustoria.co - … 346
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 236 on average 346/ 225

Quick answers

from the figures on this page

Server setup

What map is in play on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 1,500 with seed 50000; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is A Shockbyte Rust Server configured, and what rules apply?

Nothing in the name of A Shockbyte Rust Server gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts A Shockbyte Rust Server?

Nothing about a region is published by A Shockbyte Rust Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 157.85.93.242:20552.

Which Rust version is A Shockbyte Rust Server on?

Rust network protocol 2634 and build 166652 on Linux is what A Shockbyte Rust Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does A Shockbyte Rust Server stay up, and how reliable is its uptime?

Currently offline, A Shockbyte Rust Server was last seen 24 days 12 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipes and resets

When does A Shockbyte Rust Server wipe, and how often?

The record holds too few of A Shockbyte Rust Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 23 hours ago.

How does A Shockbyte Rust Server look on the day of a wipe?

Recent wipes on average reached 0 players at their busiest. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

How should you read the tags on A Shockbyte Rust Server?

The game's server browser reads the tags A Shockbyte Rust Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Player slots: 1; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does A Shockbyte Rust Server come up?

The Rust Data Lab lists that include A Shockbyte Rust Server are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does A Shockbyte Rust Server hold among Rust servers?

Player hours over the last week put A Shockbyte Rust Server at #15,977, inside the top 71% of ranked servers.

How full is A Shockbyte Rust Server right now?

The last recorded sighting of A Shockbyte Rust Server was 24 days 12 hours ago, and it is offline now.

Connection

How can you connect to A Shockbyte Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 157.85.93.242:20552, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players Player slots: 1.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.