Element card · group Modded · atomic number 6,471, its rank
[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS
Online 157.85.94.103:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 29% of all ranked servers, and #372 of the quad servers (top 45%). Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Thursday 29 October, 14:38 UTC, in 1d 0h. Every 6 days 21 hours · medium confidence
Coming wipes
- 1d 0hThu 29 Oct, 14:38 UTC
- 8d 5hThu 5 Nov, 19:00 UTCFW
- 14d 18hThu 12 Nov, 07:41 UTC
- 21d 14hThu 19 Nov, 04:13 UTC
- 28d 11hThu 26 Nov, 00:45 UTC
- 35d 7hWed 2 Dec, 21:16 UTC
- 36d 5hThu 3 Dec, 19:00 UTCFW
- 42d 4hWed 9 Dec, 17:48 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:06 UTC5d ago | 2 | – | running | 0 |
| Thu 15 Oct, 18:24 UTC12d ago | 3 | halved by day 2 | 7 days | 0 |
| Fri 9 Oct, 21:28 UTC18d ago | 3 | held half | 5.9 days | 0 |
| Sat 3 Oct, 00:56 UTC25d ago | 3 | halved by day 5 | 6.9 days | 0 |
| Thu 24 Sep, 05:28 UTC34d ago | 4 | halved by day 1 | 8.8 days | 0 |
| Fri 18 Sep, 03:38 UTC40d ago | 4 | halved by day 3 | 6.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS runs a procedural map of size 3,500 with seed 1029781210; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.
How is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS configured, and what rules apply?
The name says it: gather runs at 10x on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS. The group cap is 4 players (quad). survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
About the server
What region hosts [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
The name of [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS points to North America, even without a region tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 157.85.94.103:28015.
What Rust version does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS currently run?
Rust network protocol 2635 and build 168909 on Linux is what [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS stay up, and how reliable is its uptime?
Right now, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is reachable. The uptime it reports suggests it restarted roughly 1 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS hold a steady performance?
Server fps averaged 201 over the last 48 hours, with 43 as the lowest. Buildings, deployables and everything else in the world added up to as many as 77,790 entities. Up to 4,732 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Wipes and resets
What is the wiping pattern on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
About every 6.9 days is how often [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS has wiped lately. Due next on Thursday 29 October at 14:38 UTC is its wipe. Counting back, the current world began 5 days 19 hours ago. Its tags carry a weekly wipe schedule.
How does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS look on the day of a wipe?
At their busiest, recent wipes averaged 3 players. 23 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 20% of recent wipes. The crowd fell below half by day 2.5 when it didn't hold.
Tags, lists
How should you read the tags on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
These are the tags [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp125 (Max players): Player slots: 125; ts4 (Group limit): The team limit is 4; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^w (Weekly): It wipes weekly; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS come up?
The Rust Data Lab lists that include [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS are: 10x Rust servers, counted live, Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.
Player counts
How does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS compare with other servers in the rankings?
The seven-day player-hours table has [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS at #6,471, in the top 29% of ranked servers. The quad ranking puts it at #372.
What does the current player count on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS tell you?
At the moment [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS has 0 of its 125 slots filled. A seven-day sample gives 0 players on average and 2 at the top. The busiest point in the last 48 hours came at 10:00 UTC, averaging 1 players.
Connection
How can you connect to [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
You can connect by pressing F1 in Rust and entering client.connect 157.85.94.103:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://starfireservers.tebex.io/.
