Rust Data LabData lab · live
Live readings Servers11,751 Players55,890 Populated3,402 Fresh wipes · 3h132 Sampled every 5 min

Element card · group Community · atomic number 15,344, its rank

A Shockbyte Rust Server

Online 157.85.94.72:28197 checked 8m ago

Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak –
Rank · atomic number#15,344top 69%
Last wipe10d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123400:0009:0018:0002:0011:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040000:0009:0018:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k30 Sep6 Oct11 Oct17 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 4

The first 48 hours of its last wipes

Sun 18 OctFri 16 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 00:59 UTC10d ago 1 – running 0
Fri 16 Oct, 00:11 UTC12d ago 2 held half 2 days 0
Fri 2 Oct, 19:14 UTC26d ago 4 halved by day 4 13.2 days 0
Thu 1 Oct, 16:26 UTC27d ago 4 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 361
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  2. 2 Ru Rustoria.co - … 217
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 217/ 300
  3. 3 Ru Rusty Moose |E… 36
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 294 on average 36/ 250
  4. 4 Ru Rustoria.co - … 28
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 293 on average 28/ 250
  5. 5 Ru Rustafied.com … 61
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average 61/ 100
  6. 6 Ru Rustoria.co - … 82
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average 82/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 2,500 with seed 1431562250; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts A Shockbyte Rust Server?

There is no region on record for A Shockbyte Rust Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 157.85.94.72:28197 is the address it uses.

On what Rust version does A Shockbyte Rust Server operate?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is A Shockbyte Rust Server for staying online?

Right now, A Shockbyte Rust Server is reachable. About 14 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 30 September 2026, Rust Data Lab saw it for the first time.

Does A Shockbyte Rust Server hold a steady performance?

In the last 48 hours, it averaged 219 server fps, with a low of 195. The maximum entity count was 31,171, covering buildings, deployables and all else in the world. The highest memory usage was 3,670 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on A Shockbyte Rust Server?

There is no next wipe to predict for A Shockbyte Rust Server, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 10 days 22 hours ago.

On A Shockbyte Rust Server, what happens when wipe day arrives?

At their busiest, recent wipes averaged 2 players. The latest wipe's peak fell 1 hours after it began. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the other cases, half the peak was lost by day 4.

Lists and tags

What should you understand from the tags A Shockbyte Rust Server carries?

The game's server browser reads the tags A Shockbyte Rust Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): Player slots: 20; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does A Shockbyte Rust Server come up?

You will find A Shockbyte Rust Server on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

How does A Shockbyte Rust Server compare with other servers in the rankings?

Player hours over the last week put A Shockbyte Rust Server at #15,344, inside the top 69% of ranked servers.

How full is A Shockbyte Rust Server right now?

Of 20 slots, 0 are taken on A Shockbyte Rust Server right now. The seven-day average for this server is 0 players.

Connection

How can you connect to A Shockbyte Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 157.85.94.72:28197, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp20
Max players Player slots: 20.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.