Rust Data LabData lab · live
Live readings Servers11,744 Players74,144 Populated3,692 Fresh wipes · 3h138 Sampled every 5 min

Element card · group Community · atomic number 15,432, its rank

A Shockbyte Rust Server

Offline 157.85.94.73:25959 checked 1d ago

Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,432top 69%
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123414:0017:0020:0023:0002:0005:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040014:0017:0020:0023:0002:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 07:34 UTC25d ago 2 – running 2
Fri 2 Oct, 06:41 UTC26d ago 2 – 1 days 0
Sat 26 Sep, 16:40 UTC31d ago 2 halved by day 4 5.6 days 1
Mon 14 Sep, 04:36 UTC44d ago 2 halved by day 1 12.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 673
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 543 on average 673/ 725
  2. 2 Ru Rustoria.co - … 433
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 433/ 475
  3. 3 Ru Rustoria.co - … 40
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 308 on average 40/ 250
  4. 4 Ru Rusty Moose |E… 54
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 308 on average 54/ 250
  5. 5 Ru Rustoria.co - … 234
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 268 on average 234/ 250
  6. 6 Ru Rustafied.com … 130
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average 130/ 175

Quick answers

from the figures on this page

Map and rules

What map is in play on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 3,000 with seed 50000; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is A Shockbyte Rust Server configured, and what rules apply?

No gather rate appears in the name of A Shockbyte Rust Server. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server details

What region hosts A Shockbyte Rust Server?

No region is published by A Shockbyte Rust Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 157.85.94.73:25959.

What Rust version does A Shockbyte Rust Server currently run?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server uses. The protocol must match for you to join; Steam will update your game.

Does A Shockbyte Rust Server stay up, and how reliable is its uptime?

Currently offline, A Shockbyte Rust Server was last seen 32 hours ago. According to the uptime it reports, the last restart was about 19 hours ago. For the last 7 full days, 150 of 168 hours were online, giving 89% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does A Shockbyte Rust Server hold a steady performance?

In the last 48 hours, it averaged 205 server fps, with a low of 173. The maximum entity count was 48,819, covering buildings, deployables and all else in the world. Memory use peaked at 3,545 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

When does A Shockbyte Rust Server wipe, and how often?

There is no next wipe to predict for A Shockbyte Rust Server, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 25 days 5 hours ago the current world was made.

What does a typical wipe day on A Shockbyte Rust Server involve?

At their busiest, recent wipes averaged 2 players. The latest wipe's peak fell 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 2.5.

Lists and tags

What should you understand from the tags A Shockbyte Rust Server carries?

These are the tags A Shockbyte Rust Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does A Shockbyte Rust Server come up?

The Rust Data Lab lists that include A Shockbyte Rust Server are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How does A Shockbyte Rust Server compare with other servers in the rankings?

The seven-day player-hours table has A Shockbyte Rust Server at #15,432, in the top 69% of ranked servers.

How many players does A Shockbyte Rust Server have at the moment?

No live signal from A Shockbyte Rust Server right now, which was last seen 32 hours ago. Over seven days the mean player count is 0.

Getting on

What steps get you onto A Shockbyte Rust Server?

In Rust, press F1 and enter client.connect 157.85.94.73:25959. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players 40 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.