Rust Data LabData lab · live
Live readings Servers11,821 Players75,561 Populated3,780 Fresh wipes · 3h143 Sampled every 5 min

Element card · group Community · atomic number 15,591, its rank

A Shockbyte Rust Server

Offline 157.85.95.128:28015 checked 15d ago

Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,591top 71%
Last wipe28d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.1 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak2players, last three wipes
crowd held67%else halves by day 2

The first 48 hours of its last wipes

Mon 28 SepMon 28 SepFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 23:49 UTC28d ago 2 – running 1
Mon 28 Sep, 11:29 UTC29d ago 2 – 0.5 days 1
Fri 25 Sep, 12:04 UTC32d ago 2 held half 3 days 1
Tue 22 Sep, 08:57 UTC35d ago 0 – 3.1 days 0
Thu 17 Sep, 14:35 UTC40d ago 2 halved by day 2 4.8 days 0
Sun 13 Sep, 13:36 UTC44d ago 2 held half 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 656
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average 656/ 750
  2. 2 Ru Rustoria.co - … 51
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 343 on average 51/ 250
  3. 3 Ru Rusty Moose |E… 89
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 339 on average 89/ 250
  4. 4 Ru Rustoria.co - … 369
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 315 on average 369/ 450
  5. 5 Ru Rustoria.co - … 177
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 177/ 250
  6. 6 Ru Rustafied.com … 162
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 260 on average 162/ 250

Quick answers

from the figures on this page

Settings and map

What map is in play on A Shockbyte Rust Server?

A procedural map of size 1,500 with seed 50000 runs on A Shockbyte Rust Server, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is A Shockbyte Rust Server configured, and what rules apply?

No gather rate appears in the name of A Shockbyte Rust Server. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

Server details

What region hosts A Shockbyte Rust Server?

There is no region on record for A Shockbyte Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 157.85.95.128:28015 is the address it uses.

On what Rust version does A Shockbyte Rust Server operate?

Rust network protocol 2633 and build 165217 on Linux is what A Shockbyte Rust Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does A Shockbyte Rust Server stay up, and how reliable is its uptime?

Currently offline, A Shockbyte Rust Server was last seen 15 days 16 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on A Shockbyte Rust Server?

There is no next wipe to predict for A Shockbyte Rust Server, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 28 days 21 hours ago.

What does a typical wipe day on A Shockbyte Rust Server involve?

Averaged across its recent wipes, the busiest point drew 2 players. Peak numbers on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. The crowd fell below half by day 2 when it didn't hold.

Lists and tags

How should you read the tags on A Shockbyte Rust Server?

gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Player slots: 40; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here: that is the tag list A Shockbyte Rust Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does A Shockbyte Rust Server appear in?

The Rust Data Lab lists that include A Shockbyte Rust Server are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

Against other Rust servers, where does A Shockbyte Rust Server place?

Player hours over the last week put A Shockbyte Rust Server at #15,591, inside the top 71% of ranked servers.

How many players does A Shockbyte Rust Server have at the moment?

The last recorded sighting of A Shockbyte Rust Server was 15 days 16 hours ago, and it is offline now.

How to join

How can you connect to A Shockbyte Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 157.85.95.128:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players Player slots: 40.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.