Element card · group Community · atomic number 15,344, its rank
A Shockbyte Rust Server
Online 157.85.95.233:27123 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 27 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 16:34 UTC23d ago | 4 | – | running | 0 |
| Sun 20 Sep, 20:11 UTC38d ago | 4+1 queue | halved by day 3 | 14.8 days | 0 |
| Fri 18 Sep, 11:35 UTC40d ago | 4 | held half | 2.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on A Shockbyte Rust Server?
A procedural map of size 3,700 with seed 120 runs on A Shockbyte Rust Server, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What settings and rules apply on A Shockbyte Rust Server?
Nothing in the name of A Shockbyte Rust Server gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.
About the server
In what location does A Shockbyte Rust Server sit?
No region is published by A Shockbyte Rust Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 157.85.95.233:27123 is the address it uses.
On what Rust version does A Shockbyte Rust Server operate?
Rust network protocol 2634 and build 167781 on Linux is what A Shockbyte Rust Server uses. The protocol must match for you to join; Steam will update your game.
Does A Shockbyte Rust Server stay up, and how reliable is its uptime?
A Shockbyte Rust Server is live as of now. About 6 days 4 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. It first appeared to Rust Data Lab on 16 September 2026.
How well does A Shockbyte Rust Server perform?
In the last 48 hours, it averaged 131 server fps, with a low of 97. The maximum entity count was 77,940, covering buildings, deployables and all else in the world. Up to 4,338 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Wipe days
When does A Shockbyte Rust Server wipe, and how often?
No next wipe can be predicted on A Shockbyte Rust Server: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 23 days 6 hours ago.
How does A Shockbyte Rust Server look on the day of a wipe?
Recent wipes on average reached 4 players at their busiest. The latest wipe's peak fell 27 hours after it began. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. Where it did not hold, the crowd dropped below half by day 3.
Where it appears
How should you read the tags on A Shockbyte Rust Server?
The game's server browser reads the tags A Shockbyte Rust Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp4 (Max players): 4 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does A Shockbyte Rust Server appear in?
These themed Rust Data Lab lists carry A Shockbyte Rust Server: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How does A Shockbyte Rust Server compare with other servers in the rankings?
Player hours over the last week put A Shockbyte Rust Server at #15,344, inside the top 69% of ranked servers.
What does the current player count on A Shockbyte Rust Server tell you?
Of 4 slots, 0 are taken on A Shockbyte Rust Server right now. The seven-day average for this server is 0 players.
Getting on
What is the way to join A Shockbyte Rust Server?
You can connect by pressing F1 in Rust and entering client.connect 157.85.95.233:27123, or by pressing Launch Rust here, which starts the game through Steam and joins for you.