Rust Data LabData lab · live
Live readings Servers11,768 Players60,085 Populated3,517 Fresh wipes · 3h135 Sampled every 5 min

Element card · group Community · atomic number 15,339, its rank

A Shockbyte Rust Server

Online 157.85.95.83:28926 checked 8m ago

quad softcore
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,339top 69%
Last wipe20d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, and #622 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap16.3 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 7

The first 48 hours of its last wipes

Wed 7 OctMon 21 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 23:35 UTC20d ago 1 – running 0
Mon 21 Sep, 16:38 UTC37d ago 2 halved by day 7 16.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 So [EA] Softcore 1 17
    [EA] Softcore 1 quad · monthly · 67 on average 17/ 350
  2. 2 Fa [US] Facepunch… 67
    [US] Facepunch Softcore 2 NA · quad · monthly · 60 on average 67/ 300
  3. 3 Re Reddit.com/r/P… 12
    Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 35 on average 12/ 150
  4. 4 Ru Rusty Sporks P… 15
    Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 11 on average 15/ 100
  5. 5 日新 [红牛五倍]10.28日|新… 10
    [红牛五倍]10.28日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average 10/ 200
  6. 6 日新 [红果十倍]10.29日|新… 10
    [红果十倍]10.29日|新档|开荒|激战|爽玩 EA · quad · weekly · 8 on average 10/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 3,650 with seed 1067453059; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. The group cap is 4 players (quad). Play runs as softcore, Facepunch's softer mode: part of your loot stays with you. Fighting and raiding between players are allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

Server details

In what location does A Shockbyte Rust Server sit?

No region is published by A Shockbyte Rust Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 157.85.95.83:28926.

On what Rust version does A Shockbyte Rust Server operate?

On Linux, A Shockbyte Rust Server is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does A Shockbyte Rust Server stay online?

At the moment, A Shockbyte Rust Server is online. The uptime it reports suggests it restarted roughly 2 days 3 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does A Shockbyte Rust Server perform?

The last 48 hours show an average of 106 server fps and a minimum of 90. Buildings, deployables and everything else in the world added up to as many as 74,649 entities. The highest memory usage was 3,869 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

When does A Shockbyte Rust Server wipe, and how often?

A Shockbyte Rust Server's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 20 days 23 hours ago the current world was made.

How does A Shockbyte Rust Server look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 2 players. The latest wipe's peak fell 11 hours after it began. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 7.

Tags, lists

What should you understand from the tags A Shockbyte Rust Server carries?

gmsoftcore (Game mode): An easier ruleset, softcore; mp10 (Max players): 10 is the slot count; ts4 (Group limit): The team limit is 4; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank: that is the tag list A Shockbyte Rust Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does A Shockbyte Rust Server appear in?

You will find A Shockbyte Rust Server on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Player numbers

Against other Rust servers, where does A Shockbyte Rust Server place?

A Shockbyte Rust Server sits at #15,339 for seven-day player hours, placing it in the top 69% of ranked servers. The quad ranking puts it at #622.

How many players does A Shockbyte Rust Server have at the moment?

At the moment A Shockbyte Rust Server has 0 of its 10 slots filled. The seven-day average for this server is 0 players.

How to join

How can you connect to A Shockbyte Rust Server?

Open the console with F1 in Rust and type client.connect 157.85.95.83:28926. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp10
Max players 10 is the slot count.
ts4
Group limit The team limit is 4.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.