Rust Data LabData lab · live
Live readings Servers11,707 Players53,453 Populated3,353 Fresh wipes · 3h135 Sampled every 5 min

Element card · group Community · atomic number 15,409, its rank

Testing server - No joining

Online 158.174.26.133:28015 checked 9m ago

carbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,409top 69%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123401:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 08:02 UTC15d ago 0 – running 0
Mon 12 Oct, 01:27 UTC15d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 430
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 520 on average 430/ 525
  2. 2 Ru Rustoria.co - … 25
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 336 on average 25/ 250
  3. 3 Ru Rusty Moose |E… 45
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 333 on average 45/ 250
  4. 4 Ru Rustoria.co - … 195
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 195/ 275
  5. 5 Ru Rustoria.co - … 76
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 76/ 200
  6. 6 Ru Rustafied.com … 89
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average 89/ 150

Quick answers

from the figures on this page

Map and rules

What map is in play on Testing server - No joining?

A procedural map runs on Testing server - No joining, generated by the game.

What settings and rules apply on Testing server - No joining?

Nothing in the name of Testing server - No joining gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

About the server

What region hosts Testing server - No joining?

Nothing about a region is published by Testing server - No joining. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 158.174.26.133:28015.

What Rust version does Testing server - No joining currently run?

On Windows, Testing server - No joining is running Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.

How reliably does Testing server - No joining stay online?

At the moment, Testing server - No joining is online. For the last 7 full days, 144 of 168 hours were online, giving 86% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipe days

How often does a wipe happen on Testing server - No joining, and at what time?

Testing server - No joining's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 15 days 16 hours ago.

On Testing server - No joining, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

How should you read the tags on Testing server - No joining?

The game's server browser reads the tags Testing server - No joining publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): It runs build 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^y (Carbon): This server uses the Carbon plugin framework. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Testing server - No joining appear in?

The Rust Data Lab lists that include Testing server - No joining are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more.

Population

What position does Testing server - No joining hold among Rust servers?

The seven-day player-hours table has Testing server - No joining at #15,409, in the top 69% of ranked servers.

What does the current player count on Testing server - No joining tell you?

Of 10 slots, 0 are taken on Testing server - No joining right now. Over seven days the mean player count is 0.

How to join

What steps get you onto Testing server - No joining?

In Rust, press F1 and enter client.connect 158.174.26.133:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build It runs build 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.