Rust Data LabData lab · live
Live readings Servers11,697 Players44,561 Populated3,120 Fresh wipes · 3h101 Sampled every 5 min

Element card · group Vanilla · atomic number 15,349, its rank

Vanity Testing

Online 158.69.220.93:28015 checked 9m ago

duo vanillamoddedcarbon
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,349top 69%
Last wipe31d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, and #368 of the duo servers (top 88%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 22:54 UTC31d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Tr TRAVELER DUO [… 1
    TRAVELER DUO [MAX 2] Wipe 23.10 EU · duo · weekly · 27 on average 1/ 100
  2. 2 Du DUO | ПАЛЯНИЦЯ… 3
    DUO | ПАЛЯНИЦЯ | FULL WIPE 22.10 | UA | EU | UKRAINE EU · duo · weekly · 21 on average 3/ 100
  3. 3 倍新 【独行侠】5倍|10.23新… 23
    【独行侠】5倍|10.23新档|单双人|爆枪|月清蓝图 EA · duo · weekly · 20 on average 23/ 200
  4. 4 Ru 404 RUST SOLO/… 3
    404 RUST SOLO/DUO | ВС | ДЛЯ НОВИЧКОВ 25.10 EU · duo · monthly · 8 on average 3/ 550
  5. 5 Tr TRAVELER MODDE… 1
    TRAVELER MODDED [MAX 2 | INSTA | KITS] Wipe 23.10 EU · duo · weekly · 5 on average 1/ 100
  6. 6 Ru 404 RUST SOLO/… 1
    404 RUST SOLO/DUO | ПТ | ДЛЯ НОВИЧКОВ 23.10 EU · duo · monthly · 5 on average 1/ 550

Quick answers

from the figures on this page

Server setup

What map is in play on Vanity Testing?

The map on Vanity Testing is procedural at size 4,000 with seed 1337, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. Its map carries the name: Custom Map.

What settings and rules apply on Vanity Testing?

The name of Vanity Testing carries no gather rate. A group can hold 2 players at most (duo). survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. The server describes itself as vanilla: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is disabled.

Server facts

What region hosts Vanity Testing?

There is no region on record for Vanity Testing. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 158.69.220.93:28015 is the address it uses.

What Rust version does Vanity Testing currently run?

Rust network protocol 2635 and build 169070 on Linux is what Vanity Testing uses. The protocol must match for you to join; Steam will update your game.

How dependable is Vanity Testing for staying online?

Vanity Testing is live as of now. The uptime it reports suggests it restarted roughly 4 days 18 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does Vanity Testing hold a steady performance?

The last 48 hours show an average of 30 server fps and a minimum of 14. Buildings, deployables and everything else in the world added up to as many as 103,000 entities. Memory use peaked at 3,208 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

What is the wiping pattern on Vanity Testing?

Vanity Testing's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 31 days 2 hours ago.

On Vanity Testing, what happens when wipe day arrives?

At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 0 hours after it began.

Lists and tags

Which meanings sit behind the tags on Vanity Testing?

The game's server browser reads the tags Vanity Testing publishes, which are gmvanilla (Game mode): This is vanilla survival; mp40 (Max players): It has 40 slots; ts2 (Group limit): Teams cap at 2 players; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs169070 (Build): It runs build 169070; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework; alloy (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Vanity Testing appear in?

These themed Rust Data Lab lists carry Vanity Testing: Duo Rust servers and Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Duo.

Player numbers

Against other Rust servers, where does Vanity Testing place?

Player hours over the last week put Vanity Testing at #15,349, inside the top 69% of ranked servers. The duo ranking puts it at #368.

How full is Vanity Testing right now?

At the moment Vanity Testing has 0 of its 40 slots filled. The seven-day average for this server is 0 players.

Getting on

How can you connect to Vanity Testing?

In Rust, press F1 and enter client.connect 158.69.220.93:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://vanity.gg.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs169070,ts2,alloy

Game

gmvanilla
Game mode This is vanilla survival.
mp40
Max players It has 40 slots.
ts2
Group limit Teams cap at 2 players.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs169070
Build It runs build 169070.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Other

alloy
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.