Rust Data LabData lab · live
Live readings Servers11,693 Players37,293 Populated2,927 Fresh wipes · 3h93 Sampled every 5 min

Element card · group PvE · atomic number 6,434, its rank

Friend Not Foe / PvE Community / North America

Online NA 158.69.23.51:28016 checked 13m ago

quad biweekly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 3
Rank · atomic number#6,434top 29% · #1022 in NA
Last wipe13d agobiweekly schedule
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75103:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers, top 55% in NA, and #374 of the quad servers (top 45%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 3.5

Coming wipes

  1. 7d 16hThu 5 Nov, 19:00 UTCFW
  2. 14d 13hThu 12 Nov, 16:02 UTC
  3. 35d 16hThu 3 Dec, 19:00 UTCFW
  4. 42d 13hThu 10 Dec, 16:02 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 7 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:02 UTC13d ago 3 – running 0
Thu 1 Oct, 18:04 UTC FW27d ago 5 halved by day 5 13.9 days 0
Thu 17 Sep, 16:02 UTC41d ago 5 halved by day 2 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Ba BattleZone.gg … 4
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  4. 4 Go GOBLINGAMING |… 6
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  5. 5 Ba Bates Legend -… 4
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  6. 6 Br [US] Brits PvE… 296
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Quick answers

from the figures on this page

Settings and map

What map is in play on Friend Not Foe / PvE Community / North America?

A procedural map of size 3,700 with seed 653090153 runs on Friend Not Foe / PvE Community / North America, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is Friend Not Foe / PvE Community / North America configured, and what rules apply?

No gather rate appears in the name of Friend Not Foe / PvE Community / North America. You get up to 4 players per group (quad). pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

About the server

In what location does Friend Not Foe / PvE Community / North America sit?

With its NA tag, Friend Not Foe / PvE Community / North America places itself in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 158.69.23.51:28016 is the address it uses.

What Rust version does Friend Not Foe / PvE Community / North America currently run?

On Linux, Friend Not Foe / PvE Community / North America is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Friend Not Foe / PvE Community / North America stay up, and how reliable is its uptime?

At the moment, Friend Not Foe / PvE Community / North America is online. The uptime it reports suggests it restarted roughly 17 hours ago. For the last 7 full days, 164 of 168 hours were online, giving 98% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does Friend Not Foe / PvE Community / North America hold a steady performance?

In the last 48 hours, it averaged 59 server fps, with a low of 48. The maximum entity count was 81,311, covering buildings, deployables and all else in the world. Up to 2,504 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on Friend Not Foe / PvE Community / North America?

Friend Not Foe / PvE Community / North America runs on a wipe rhythm of every 4 weeks on Thursday at 16:02 UTC. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 13 days 10 hours ago the current world was made. Its tags list a wipe schedule of one wipe every two weeks.

How does Friend Not Foe / PvE Community / North America look on the day of a wipe?

At their busiest, recent wipes averaged 4 players. The latest wipe's peak fell 7 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 3.5.

Lists and tags

How should you read the tags on Friend Not Foe / PvE Community / North America?

gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Player slots: 50; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^b (Biweekly): Every two weeks, the server wipes; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; NA (North America): North America is where the browser lists this server: that is the tag list Friend Not Foe / PvE Community / North America publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Friend Not Foe / PvE Community / North America come up?

These themed Rust Data Lab lists carry Friend Not Foe / PvE Community / North America: Modded Rust servers, measured, Best Rust PvE servers, measured live and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, where does Friend Not Foe / PvE Community / North America place?

Player hours for the past seven days give Friend Not Foe / PvE Community / North America #6,434, #1,022 in North America, and a place in the top 29% of ranked servers. Within quad, its rank is #374.

How many players does Friend Not Foe / PvE Community / North America have at the moment?

Of 50 slots, 0 are taken on Friend Not Foe / PvE Community / North America right now. A seven-day sample gives 0 players on average and 3 at the top. The busiest point in the last 48 hours came at 15:00 UTC, averaging 1 players.

How to join

What steps get you onto Friend Not Foe / PvE Community / North America?

In Rust, press F1 and enter client.connect 158.69.23.51:28016. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://friendnotfoe.co.uk/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,NA,^p,gmvanilla,cs168909,ts4,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp50
Max players Player slots: 50.
ts4
Group limit The team limit is 4.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Wipe schedule

^b
Biweekly Every two weeks, the server wipes.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

NA
North America North America is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.