Rust Data LabData lab · live
Live readings Servers11,646 Players42,725 Populated3,027 Fresh wipes · 3h89 Sampled every 5 min

Element card · group Community · atomic number 4,952, its rank

[AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked

Online 159.196.30.227:20036 checked 11m ago

1000x
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 2
Rank · atomic number#4,952top 22%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5209:0018:0003:0011:0021:0006:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020009:0018:0003:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14.7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3.5

The first 48 hours of its last wipes

Sat 17 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 16:16 UTC11d ago 2 – running 0
Thu 1 Oct, 20:52 UTC FW27d ago 2 halved by day 5 15.8 days 0
Fri 18 Sep, 08:40 UTC40d ago 3 halved by day 2 13.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked?

[AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked runs a procedural map of size 3,500 with seed 901796074; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked configured, and what rules apply?

The name says it: gather runs at 1000x on [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server facts

Which location is [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked based in?

Going by its name rather than a tag, [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked points to Oceania. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 159.196.30.227:20036.

Which Rust version is [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked on?

Rust network protocol 2635 and build 168909 on Windows is what [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked stay online?

At the moment, [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked is online. According to the uptime it reports, the last restart was about 4 days 22 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked perform?

In the last 48 hours, it averaged 71 server fps, with a low of 17. Buildings, deployables and everything else in the world added up to as many as 72,416 entities. Memory use peaked at 2,813 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

When does [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked wipe, and how often?

With no fixed rhythm, [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 11 days 15 hours ago.

What does a typical wipe day on [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked involve?

Recent wipes on average reached 2 players at their busiest. Peak numbers on the latest wipe came 26 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 3.5 when it didn't hold.

Where it appears

What should you understand from the tags [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked carries?

The game's server browser reads the tags [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked appear in?

The Rust Data Lab lists that include [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked are: Rust gather rate: more than 10x, Rust servers in Oceania and Rust community servers, measured. Applying these filters on the server list returns it: Region: Oceania; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: More than 10x.

Player counts

What position does [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked hold among Rust servers?

The seven-day player-hours table has [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked at #4,952, in the top 22% of ranked servers.

How many players does [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked have at the moment?

At the moment [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked has 0 of its 100 slots filled. A seven-day sample gives 0 players on average and 2 at the top. Peak time in the past 48 hours: 17:00 UTC, when the average was 2 players.

How to join

What steps get you onto [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked?

You can connect by pressing F1 in Rust and entering client.connect 159.196.30.227:20036, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://www.tearbeargaming.com.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Player slots: 100.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.