Rust Data LabData lab · live
Live readings Servers11,722 Players56,412 Populated3,390 Fresh wipes · 3h135 Sampled every 5 min

Element card · group Community · atomic number 15,405, its rank

My Local Rust Server

Offline 159.26.113.4:28015 checked 4d ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,405top 69%
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 484
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 515 on average 484/ 525
  2. 2 Ru Rustoria.co - … 27
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 338 on average 27/ 250
  3. 3 Ru Rusty Moose |E… 50
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 335 on average 50/ 250
  4. 4 Ru Rustoria.co - … 234
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 234/ 275
  5. 5 Ru Rustoria.co - … 86
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 86/ 200
  6. 6 Ru Rustafied.com … 94
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 262 on average 94/ 150

Quick answers

from the figures on this page

Settings and map

What map is in play on My Local Rust Server?

Generated by the game, the map on My Local Rust Server is procedural.

How is My Local Rust Server configured, and what rules apply?

The name of My Local Rust Server carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts My Local Rust Server?

Nothing about a region is published by My Local Rust Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 159.26.113.4:28015 is the address it uses.

Which Rust version is My Local Rust Server on?

On Windows, My Local Rust Server is running Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does My Local Rust Server stay online?

Currently offline, My Local Rust Server was last seen 4 days 11 hours ago. For the last 3 full days, 0 of 72 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 23 October 2026.

Wipe schedule

How often does a wipe happen on My Local Rust Server, and at what time?

The record holds too few of My Local Rust Server's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 9 days 15 hours ago the current world was made.

Where it appears

What should you understand from the tags My Local Rust Server carries?

These are the tags My Local Rust Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does My Local Rust Server come up?

You will find My Local Rust Server on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, where does My Local Rust Server place?

Player hours over the last week put My Local Rust Server at #15,405, inside the top 69% of ranked servers.

How many players does My Local Rust Server have at the moment?

The last recorded sighting of My Local Rust Server was 4 days 11 hours ago, and it is offline now. The past week gives an average of 0 players.

Connection

How can you connect to My Local Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 159.26.113.4:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.