Rust Data LabData lab · live
Live readings Servers11,711 Players58,911 Populated3,347 Fresh wipes · 3h176 Sampled every 5 min

Element card · group Community · atomic number 15,338, its rank

RustServer_Private Server

Online 160.251.138.86:28015 checked 9m ago

Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#15,338top 69%
Last wipe11d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 07:01 UTC11d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 433
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 519 on average 433/ 400
  2. 2 Ru Rustoria.co - … 340
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 340/ 350
  3. 3 Ru Rusty Moose |E… 37
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 37/ 250
  4. 4 Ru Rustoria.co - … 31
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 31/ 250
  5. 5 Ru Rustafied.com … 48
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 48/ 100
  6. 6 Ru Rustoria.co - … 145
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 244 on average 145/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on RustServer_Private Server?

The map on RustServer_Private Server is procedural at size 3,500 with seed 1493574022, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has RustServer_Private Server set, and what settings are in force?

Nothing in the name of RustServer_Private Server gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

About the server

Which location is RustServer_Private Server based in?

No region is published by RustServer_Private Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 160.251.138.86:28015.

What Rust version does RustServer_Private Server currently run?

On Linux, RustServer_Private Server is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does RustServer_Private Server stay online?

Right now, RustServer_Private Server is reachable. About 11 days 2 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does RustServer_Private Server hold a steady performance?

The last 48 hours show an average of 73 server fps and a minimum of 53. The entity count reached 69,099, including buildings, deployables and all other world items. Memory use peaked at 3,648 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

When does RustServer_Private Server wipe, and how often?

Too few wipes are on record for RustServer_Private Server to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 11 days 3 hours ago the current world was made.

How does RustServer_Private Server look on the day of a wipe?

At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 0 hours after it began.

Where it appears

What should you understand from the tags RustServer_Private Server carries?

gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): It has 1 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here: that is the tag list RustServer_Private Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does RustServer_Private Server appear in?

You will find RustServer_Private Server on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does RustServer_Private Server place?

RustServer_Private Server sits at #15,338 for seven-day player hours, placing it in the top 69% of ranked servers.

How full is RustServer_Private Server right now?

RustServer_Private Server currently shows 0 players across 1 slots. The past week gives an average of 0 players.

Getting on

What steps get you onto RustServer_Private Server?

You can connect by pressing F1 in Rust and entering client.connect 160.251.138.86:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1
Max players It has 1 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.