Rust Data LabData lab · live
Live readings Servers11,817 Players87,514 Populated3,688 Fresh wipes · 3h401 Sampled every 5 min

Element card · group Community · atomic number 15,268, its rank

RustServer_4457

Online 160.251.171.32:28015 checked 13m ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,268top 68%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 05:33 UTC9d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 201
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 506 on average 201/ 250
  2. 2 Ru Rustoria.co - … 273
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 273/ 300
  3. 3 Ru Rusty Moose |E… 757
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 757/ 800
  4. 4 Ru Rustafied.com … 42
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 42/ 100
  5. 5 Ru Rustoria.co - … 839
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 839/ 900
  6. 6 Ru Rustoria.co - … 662
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 242 on average 662/ 725

Quick answers

from the figures on this page

Server setup

What map is in play on RustServer_4457?

RustServer_4457 runs a procedural map of size 3,000 with seed 15081; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is RustServer_4457 configured, and what rules apply?

No gather rate appears in the name of RustServer_4457. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

About the server

In what location does RustServer_4457 sit?

Nothing about a region is published by RustServer_4457. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 160.251.171.32:28015.

What Rust version does RustServer_4457 currently run?

Rust network protocol 2635 and build 168909 on Linux is what RustServer_4457 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is RustServer_4457 for staying online?

Right now, RustServer_4457 is reachable. The uptime it reports suggests it restarted roughly 6 days 22 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is RustServer_4457 known for smooth running?

In the last 48 hours, it averaged 101 server fps, with a low of 82. The entity count reached 49,125, including buildings, deployables and all other world items. Memory use peaked at 2,419 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

How often does a wipe happen on RustServer_4457, and at what time?

RustServer_4457's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 9 days 16 hours ago.

How does RustServer_4457 look on the day of a wipe?

Recent wipes on average reached 0 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Tags, lists

What should you understand from the tags RustServer_4457 carries?

These are the tags RustServer_4457 makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does RustServer_4457 come up?

These themed Rust Data Lab lists carry RustServer_4457: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How does RustServer_4457 compare with other servers in the rankings?

Player hours over the last week put RustServer_4457 at #15,268, inside the top 68% of ranked servers.

How many players does RustServer_4457 have at the moment?

RustServer_4457 currently shows 0 players across 50 slots. Over seven days the mean player count is 0.

How to join

What is the way to join RustServer_4457?

You can connect by pressing F1 in Rust and entering client.connect 160.251.171.32:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players It has 50 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.