Rust Data LabData lab · live
Live readings Servers11,893 Players98,350 Populated3,934 Fresh wipes · 3h402 Sampled every 5 min

Element card · group Modded · atomic number 4,913, its rank

Rust 1st -開発中-

Online 160.251.172.243:28115 checked 8m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak 1
Rank · atomic number#4,913top 22%
Last wipe11h agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75118:0003:0012:0021:0006:0015:00Wiped Thu 29 Oct, 05:54 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
010020030040018:0003:0012:0021:0006:0015:00Wiped Thu 29 Oct, 05:54 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held75%else halves by day 3

The first 48 hours of its last wipes

Mon 26 OctTue 13 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 02:07 UTC15h ago – – running 0
Mon 26 Oct, 00:13 UTC3d ago 1 – – 0
Tue 13 Oct, 00:23 UTC16d ago 1 halved by day 3 13 days 0
Sun 11 Oct, 23:56 UTC17d ago 1 – 1 days 0
Fri 9 Oct, 11:10 UTC20d ago 1 held half 2.5 days 0
Wed 7 Oct, 11:49 UTC22d ago 1 held half 2 days 0
Tue 6 Oct, 00:02 UTC23d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Qs QS『芬达』100000倍/… 33
    QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 EA · groups of 20+ · weekly · 25 on average 33/ 100
  2. 2 ビビ ビビラスサーバー 35
    ビビラスサーバー EA · groups of 8+ · 23 on average 35/ 500
  3. 3 倍档 【蛋壳】10倍|10.23档… 36
    【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐 EA · groups of 8+ · weekly · 21 on average 36/ 200
  4. 4 Jp [JP]初心者PVPサーバー… 7
    [JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 15 on average 7/ 100
  5. 5 倍p [守护]100倍PVE/迷雾… 20
    [守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新 EA · no group limit · 12 on average 20/ 100
  6. 6 倍日 [霸道]10000000倍-… 19
    [霸道]10000000倍-10.29日-萌新首选-稳定长久 EA · no group limit · 11 on average 19/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on Rust 1st -開発中-?

The map on Rust 1st -開発中- is procedural at size 6,000 with seed 1337, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.

What settings and rules apply on Rust 1st -開発中-?

The name of Rust 1st -開発中- carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server details

Which location is Rust 1st -開発中- based in?

No region tag is published by Rust 1st -開発中-; its name, though, points to Asia. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 160.251.172.243:28115.

Which Rust version is Rust 1st -開発中- on?

On Linux, Rust 1st -開発中- is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Rust 1st -開発中- for staying online?

At the moment, Rust 1st -開発中- is online. About 9 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does Rust 1st -開発中- hold a steady performance?

Server fps averaged 222 over the last 48 hours, with 170 as the lowest. Buildings, deployables and everything else in the world added up to as many as 4,804 entities. Up to 3,397 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

What is the wiping pattern on Rust 1st -開発中-?

There is no next wipe to predict for Rust 1st -開発中-, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 11 hours ago the current world was made.

How does Rust 1st -開発中- look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 75% of its recent wipes. The crowd fell below half by day 3 when it didn't hold.

Where it appears

How should you read the tags on Rust 1st -開発中-?

These are the tags Rust 1st -開発中- makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): Player slots: 2; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Rust 1st -開発中- come up?

These themed Rust Data Lab lists carry Rust 1st -開発中-: Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player counts

Against other Rust servers, where does Rust 1st -開発中- place?

Player hours over the last week put Rust 1st -開発中- at #4,913, inside the top 22% of ranked servers.

How many players does Rust 1st -開発中- have at the moment?

Of 2 slots, 0 are taken on Rust 1st -開発中- right now. A seven-day sample gives 0 players on average and 1 at the top. The busiest point in the last 48 hours came at 01:00 UTC, averaging 1 players.

How to join

How can you connect to Rust 1st -開発中-?

You can connect by pressing F1 in Rust and entering client.connect 160.251.172.243:28115, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp2
Max players Player slots: 2.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.