Rust Data LabData lab · live
Live readings Servers11,768 Players69,537 Populated3,438 Fresh wipes · 3h214 Sampled every 5 min

Element card · group Community · atomic number 1,329, its rank

OKAWAServer_JP_PvE

Online 160.251.175.229:28015 checked 10m ago

Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average5peak 17
Rank · atomic number#1,329top 6%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0510152000:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
wipe-day peak45players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 46, 44 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 11:17 UTC27d ago 46 – running 30
Thu 1 Oct, 23:05 UTC FW28d ago 44 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  1. 1 Ru Rusty Moose |E… 131
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  2. 2 Ru Rustoria.co - … 161
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 161/ 200
  3. 3 Ru Rusty Moose |E… 534
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average 534/ 575
  4. 4 Ru Rustafied.com … 30
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 30/ 100
  5. 5 Ru Rustoria.co - … 604
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 604/ 650
  6. 6 Ru Rustoria.co - … 488
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 488/ 525

Quick answers

from the figures on this page

Settings and map

What map is in play on OKAWAServer_JP_PvE?

OKAWAServer_JP_PvE runs a procedural map of size 4,500 with seed 4180011; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on OKAWAServer_JP_PvE?

Nothing in the name of OKAWAServer_JP_PvE gives a gather rate. Groups top out at 16 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does OKAWAServer_JP_PvE sit?

Nothing about a region is published by OKAWAServer_JP_PvE. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 160.251.175.229:28015.

On what Rust version does OKAWAServer_JP_PvE operate?

On Linux, OKAWAServer_JP_PvE is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is OKAWAServer_JP_PvE for staying online?

OKAWAServer_JP_PvE is live as of now. About 6 days ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does OKAWAServer_JP_PvE perform?

The last 48 hours show an average of 38 server fps and a minimum of 28. The maximum entity count was 192,823, covering buildings, deployables and all else in the world. Memory use peaked at 6,964 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

How often does a wipe happen on OKAWAServer_JP_PvE, and at what time?

The record holds too few of OKAWAServer_JP_PvE's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 12 hours ago.

How does OKAWAServer_JP_PvE look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 45 players. Peak numbers on the latest wipe came 44 hours in.

Tags, lists

What should you understand from the tags OKAWAServer_JP_PvE carries?

These are the tags OKAWAServer_JP_PvE makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts16 (Group limit): Teams cap at 16 players; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does OKAWAServer_JP_PvE come up?

The Rust Data Lab lists that include OKAWAServer_JP_PvE are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, where does OKAWAServer_JP_PvE place?

OKAWAServer_JP_PvE sits at #1,329 for seven-day player hours, placing it in the top 6% of ranked servers.

How many players does OKAWAServer_JP_PvE have at the moment?

At the moment OKAWAServer_JP_PvE has 0 of its 100 slots filled. Averaged over the past week: 5 players, peaking at 17. The busiest point in the last 48 hours came at 14:00 UTC, averaging 12 players.

How to join

What steps get you onto OKAWAServer_JP_PvE?

You can connect by pressing F1 in Rust and entering client.connect 160.251.175.229:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/mRc2TvcSsA.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts16

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 is the slot count.
ts16
Group limit Teams cap at 16 players.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.