Element card · group PvE · atomic number 15,262, its rank
==RUST_SERVER_NAME==
Offline 160.251.197.100:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on ==RUST_SERVER_NAME==?
A procedural map of size 3,500 with seed 141127248 runs on ==RUST_SERVER_NAME==, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What settings and rules apply on ==RUST_SERVER_NAME==?
The name of ==RUST_SERVER_NAME== carries no gather rate. Eight players per group is the limit, the game's default. pve is the game mode, other players cannot be fought. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.
Server facts
What region hosts ==RUST_SERVER_NAME==?
Nothing about a region is published by ==RUST_SERVER_NAME==. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 160.251.197.100:28015 is the address it uses.
On what Rust version does ==RUST_SERVER_NAME== operate?
Rust network protocol 2635 and build 168909 on Linux is what ==RUST_SERVER_NAME== uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does ==RUST_SERVER_NAME== stay online?
==RUST_SERVER_NAME== is not online at the moment; the last sighting was 6 days 17 hours ago. For the last 6 full days, 0 of 144 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 23 October 2026.
Wipe days
What is the wiping pattern on ==RUST_SERVER_NAME==?
The record holds too few of ==RUST_SERVER_NAME=='s wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 6 days 18 hours ago.
Where it appears
Which meanings sit behind the tags on ==RUST_SERVER_NAME==?
These are the tags ==RUST_SERVER_NAME== makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^p (PvE): You fight the world, not other players. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does ==RUST_SERVER_NAME== come up?
The Rust Data Lab lists that include ==RUST_SERVER_NAME== are: Rust community servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
What position does ==RUST_SERVER_NAME== hold among Rust servers?
==RUST_SERVER_NAME== sits at #15,262 for seven-day player hours, placing it in the top 69% of ranked servers.
How full is ==RUST_SERVER_NAME== right now?
==RUST_SERVER_NAME== is offline at the moment; the last sighting was 6 days 17 hours ago. Over seven days the mean player count is 0.
Getting on
What is the way to join ==RUST_SERVER_NAME==?
Open the console with F1 in Rust and type client.connect 160.251.197.100:28015. The Launch Rust button on this page does the same job through Steam.