Rust Data LabData lab · live
Live readings Servers11,689 Players52,794 Populated3,085 Fresh wipes · 3h112 Sampled every 5 min

Element card · group Community · atomic number 14,535, its rank

RustServer_5962

Online 160.251.201.172:28015 checked 8m ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 1
Rank · atomic number#14,535top 65%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 41 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 18:36 UTC9d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 61
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 491 on average 61/ 250
  2. 2 Ru Rustoria.co - … 101
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 101/ 200
  3. 3 Ru Rusty Moose |E… 295
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average 295/ 350
  4. 4 Ru Rustafied.com … 17
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 17/ 100
  5. 5 Ru Rustoria.co - … 374
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 374/ 450
  6. 6 Ru Rustoria.co - … 284
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 284/ 325

Quick answers

from the figures on this page

Map and rules

What map is in play on RustServer_5962?

A procedural map of size 4,500 with seed 28423 runs on RustServer_5962, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on RustServer_5962?

No gather rate appears in the name of RustServer_5962. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

Server details

Which location is RustServer_5962 based in?

Nothing about a region is published by RustServer_5962. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 160.251.201.172:28015.

Which Rust version is RustServer_5962 on?

Rust network protocol 2635 and build 168909 on Linux is what RustServer_5962 uses. The protocol must match for you to join; Steam will update your game.

Does RustServer_5962 stay up, and how reliable is its uptime?

At the moment, RustServer_5962 is online. The uptime it reports suggests it restarted roughly 7 days 2 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is RustServer_5962 known for smooth running?

Server fps averaged 42 over the last 48 hours, with 28 as the lowest. Buildings, deployables and everything else in the world added up to as many as 120,961 entities. The highest memory usage was 4,893 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

When does RustServer_5962 wipe, and how often?

Too few wipes are on record for RustServer_5962 to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 9 days 7 hours ago.

How does RustServer_5962 look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 2 players. Peak numbers on the latest wipe came 41 hours in.

Lists and tags

How should you read the tags on RustServer_5962?

The game's server browser reads the tags RustServer_5962 publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does RustServer_5962 come up?

You will find RustServer_5962 on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

Against other Rust servers, where does RustServer_5962 place?

RustServer_5962 sits at #14,535 for seven-day player hours, placing it in the top 65% of ranked servers.

What does the current player count on RustServer_5962 tell you?

At the moment RustServer_5962 has 0 of its 10 slots filled. A seven-day sample gives 0 players on average and 1 at the top.

How to join

What steps get you onto RustServer_5962?

You can connect by pressing F1 in Rust and entering client.connect 160.251.201.172:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.