Rust Data LabData lab · live
Live readings Servers11,756 Players64,636 Populated3,440 Fresh wipes · 3h196 Sampled every 5 min

Element card · group Modded · atomic number 11,373, its rank

Raccoon Isle | JAPAN PvE

Online 160.251.208.9:28015 checked 9m ago

monthly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 2
Rank · atomic number#11,373top 51%
Last wipe27d agomonthly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75112:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. 7d 7hThu 5 Nov, 19:00 UTCFW
  2. 35d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:07 UTC FW27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Do [JP] DON-tacos… 18
    [JP] DON-tacos PvE EA · groups of 8+ · monthly · 11 on average 18/ 100
  2. 2 夜猫 『夜猫子』PVP1000倍/… 6
    『夜猫子』PVP1000倍/全解/传送/秒造/礼包/NPC爆枪 EA · groups of 8+ · monthly · 4 on average 6/ 188
  3. 3 倍月 【萌新PVP】2倍|月清|上… 3
    【萌新PVP】2倍|月清|上班族|种植|50维护|养老 EA · groups of 8+ · monthly · 3 on average 3/ 100
  4. 4 坚果 #1[坚果]原倍 仿官/不限… 2
    #1[坚果]原倍 仿官/不限/萌新/养老/月清 EA · groups of 8+ · monthly · 2 on average 2/ 500
  5. 5 夜猫 『夜猫子』2倍1废/独狼/S… 3
    『夜猫子』2倍1废/独狼/SOLO/无法组队/官清 EA · groups of 8+ · monthly · 1 on average 3/ 188
  6. 6 坚果 #7[坚果]10倍 萌新练手… 2
    #7[坚果]10倍 萌新练手/公益服/月清 EA · groups of 8+ · monthly · 1 on average 2/ 500

Quick answers

from the figures on this page

Map and rules

What map is in play on Raccoon Isle | JAPAN PvE?

The map on Raccoon Isle | JAPAN PvE is procedural at size 5,000 with seed 1151759046, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on Raccoon Isle | JAPAN PvE?

The name of Raccoon Isle | JAPAN PvE carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server facts

In what location does Raccoon Isle | JAPAN PvE sit?

No region tag is published by Raccoon Isle | JAPAN PvE; its name, though, points to Asia. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 160.251.208.9:28015.

Which Rust version is Raccoon Isle | JAPAN PvE on?

On Linux, Raccoon Isle | JAPAN PvE is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does Raccoon Isle | JAPAN PvE stay up, and how reliable is its uptime?

Raccoon Isle | JAPAN PvE is live as of now. The uptime it reports suggests it restarted roughly 14 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does Raccoon Isle | JAPAN PvE hold a steady performance?

In the last 48 hours, it averaged 32 server fps, with a low of 15. Buildings, deployables and everything else in the world added up to as many as 165,013 entities. Up to 4,519 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on Raccoon Isle | JAPAN PvE?

Wiping once a month with the force wipe is what Raccoon Isle | JAPAN PvE does. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. The world it is running now dates from 27 days 14 hours ago. Wipes monthly, according to the schedule in its tags.

How does Raccoon Isle | JAPAN PvE look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 3 players. The latest wipe's peak fell 18 hours after it began.

Where it appears

Which meanings sit behind the tags on Raccoon Isle | JAPAN PvE?

These are the tags Raccoon Isle | JAPAN PvE makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Raccoon Isle | JAPAN PvE appear in?

These themed Rust Data Lab lists carry Raccoon Isle | JAPAN PvE: Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Asia; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

Against other Rust servers, where does Raccoon Isle | JAPAN PvE place?

Player hours over the last week put Raccoon Isle | JAPAN PvE at #11,373, inside the top 51% of ranked servers.

How full is Raccoon Isle | JAPAN PvE right now?

At the moment Raccoon Isle | JAPAN PvE has 0 of its 50 slots filled. The week's figures average 0 players and top out at 2. Over 48 hours, the highest average fell at 13:00 UTC, at 0 players.

Connection

What steps get you onto Raccoon Isle | JAPAN PvE?

Open the console with F1 in Rust and type client.connect 160.251.208.9:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.