Rust Data LabData lab · live
Live readings Servers11,837 Players81,308 Populated3,746 Fresh wipes · 3h263 Sampled every 5 min

Element card · group Community · atomic number 15,335, its rank

RustServer_11367

Online 160.251.210.10:28015 checked 14m ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,335top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 10:45 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 562
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  2. 2 Ru Rustoria.co - … 429
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 429/ 450
  3. 3 Ru Rusty Moose |E… 166
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 290 on average 166/ 250
  4. 4 Ru Rustafied.com … 53
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 53/ 100
  5. 5 Ru Rustoria.co - … 194
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 275 on average 194/ 250
  6. 6 Ru Rustoria.co - … 329
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 236 on average 329/ 225

Quick answers

from the figures on this page

Server setup

What map is in play on RustServer_11367?

A procedural map of size 4,500 with seed 114627276 runs on RustServer_11367, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has RustServer_11367 set, and what settings are in force?

The name of RustServer_11367 carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

Server details

Which location is RustServer_11367 based in?

Nothing about a region is published by RustServer_11367. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 160.251.210.10:28015 is the address it uses.

Which Rust version is RustServer_11367 on?

On Linux, RustServer_11367 is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does RustServer_11367 stay online?

RustServer_11367 is live as of now. According to the uptime it reports, the last restart was about 6 days 15 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 2 October 2026.

Does RustServer_11367 hold a steady performance?

The last 48 hours show an average of 43 server fps and a minimum of 25. The entity count reached 116,312, including buildings, deployables and all other world items. Up to 4,497 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

How often does a wipe happen on RustServer_11367, and at what time?

Too few wipes are on record for RustServer_11367 to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 27 days 3 hours ago.

On RustServer_11367, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Tags, lists

How should you read the tags on RustServer_11367?

The game's server browser reads the tags RustServer_11367 publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does RustServer_11367 come up?

The Rust Data Lab lists that include RustServer_11367 are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How does RustServer_11367 compare with other servers in the rankings?

The seven-day player-hours table has RustServer_11367 at #15,335, in the top 69% of ranked servers.

How many players does RustServer_11367 have at the moment?

At the moment RustServer_11367 has 0 of its 50 slots filled. The seven-day average for this server is 0 players.

How to join

What is the way to join RustServer_11367?

You can connect by pressing F1 in Rust and entering client.connect 160.251.210.10:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.