Rust Data LabData lab · live
Live readings Servers11,706 Players60,014 Populated3,275 Fresh wipes · 3h128 Sampled every 5 min

Element card · group Community · atomic number 15,136, its rank

RustServer_29401

Offline 160.251.230.239:28015 checked 7h ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#15,136top 68%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123402:0010:0017:0002:0009:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020002:0010:0017:0002:0009:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 21:56 UTC9d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 84
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 491 on average 84/ 250
  2. 2 Ru Rustoria.co - … 115
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 115/ 200
  3. 3 Ru Rusty Moose |E… 397
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average 397/ 450
  4. 4 Ru Rustafied.com … 21
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 21/ 100
  5. 5 Ru Rustoria.co - … 476
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 476/ 525
  6. 6 Ru Rustoria.co - … 362
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 362/ 425

Quick answers

from the figures on this page

Map and rules

What map is in play on RustServer_29401?

RustServer_29401 runs a procedural map of size 3,000 with seed 27032; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on RustServer_29401?

The name of RustServer_29401 carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts RustServer_29401?

There is no region on record for RustServer_29401. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 160.251.230.239:28015.

On what Rust version does RustServer_29401 operate?

Rust network protocol 2635 and build 168909 on Linux is what RustServer_29401 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does RustServer_29401 stay up, and how reliable is its uptime?

Right now RustServer_29401 is offline, with its last appearance 7 hours ago. The uptime it reports suggests it restarted roughly 5 days 19 hours ago. It was online for 161 of 168 hours in the last 7 full days, which is 96% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does RustServer_29401 perform?

Server fps averaged 89 over the last 48 hours, with 71 as the lowest. Buildings, deployables and everything else in the world added up to as many as 49,916 entities. The highest memory usage was 2,350 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

How often does a wipe happen on RustServer_29401, and at what time?

Too few wipes are on record for RustServer_29401 to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 9 days 3 hours ago.

What does a typical wipe day on RustServer_29401 involve?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 17 hours in.

Lists and tags

What should you understand from the tags RustServer_29401 carries?

These are the tags RustServer_29401 makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does RustServer_29401 come up?

These themed Rust Data Lab lists carry RustServer_29401: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, where does RustServer_29401 place?

RustServer_29401 sits at #15,136 for seven-day player hours, placing it in the top 68% of ranked servers.

How many players does RustServer_29401 have at the moment?

The last recorded sighting of RustServer_29401 was 7 hours ago, and it is offline now. Averaged over the past week: 0 players, peaking at 1.

How to join

What is the way to join RustServer_29401?

Open the console with F1 in Rust and type client.connect 160.251.230.239:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.