Rust Data LabData lab · live
Live readings Servers11,686 Players49,072 Populated3,020 Fresh wipes · 3h105 Sampled every 5 min

Element card · group Community · atomic number 7,354, its rank

RustServer_18820

Online 160.251.236.190:28015 checked 13m ago

Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average0peak 1
Rank · atomic number#7,354top 33%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75103:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 11:50 UTC24d ago 0 – running 0
Sun 4 Oct, 15:36 UTC25d ago 0 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 51
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 486 on average 51/ 250
  2. 2 Ru Rustoria.co - … 94
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average 94/ 200
  3. 3 Ru Rusty Moose |E… 270
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average 270/ 300
  4. 4 Ru Rustafied.com … 12
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average 12/ 100
  5. 5 Ru Rustoria.co - … 344
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 344/ 375
  6. 6 Ru Rustoria.co - … 270
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 256 on average 270/ 300

Quick answers

from the figures on this page

Settings and map

What map is in play on RustServer_18820?

The map on RustServer_18820 is procedural at size 3,000 with seed 2262, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is RustServer_18820 configured, and what rules apply?

No gather rate appears in the name of RustServer_18820. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

About the server

Which location is RustServer_18820 based in?

There is no region on record for RustServer_18820. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 160.251.236.190:28015.

On what Rust version does RustServer_18820 operate?

Rust network protocol 2635 and build 168909 on Linux is what RustServer_18820 uses. The protocol must match for you to join; Steam will update your game.

How reliably does RustServer_18820 stay online?

Right now, RustServer_18820 is reachable. According to the uptime it reports, the last restart was about 5 days 3 hours ago. It was online for 138 of 168 hours in the last 7 full days, which is 82% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does RustServer_18820 hold a steady performance?

Server fps averaged 85 over the last 48 hours, with 52 as the lowest. The maximum entity count was 48,702, covering buildings, deployables and all else in the world. The highest memory usage was 2,316 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

What is the wiping pattern on RustServer_18820?

The record holds too few of RustServer_18820's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 24 days 14 hours ago.

What does a typical wipe day on RustServer_18820 involve?

Recent wipes on average reached 0 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

How should you read the tags on RustServer_18820?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set: that is the tag list RustServer_18820 publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does RustServer_18820 come up?

These themed Rust Data Lab lists carry RustServer_18820: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

How does RustServer_18820 compare with other servers in the rankings?

RustServer_18820 sits at #7,354 for seven-day player hours, placing it in the top 33% of ranked servers.

How many players does RustServer_18820 have at the moment?

RustServer_18820 currently shows 1 players across 50 slots. A seven-day sample gives 0 players on average and 1 at the top. Peak time in the past 48 hours: 16:00 UTC, when the average was 1 players.

How to join

How can you connect to RustServer_18820?

In Rust, press F1 and enter client.connect 160.251.236.190:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.