Rust Data LabData lab · live
Live readings Servers11,780 Players77,467 Populated3,551 Fresh wipes · 3h241 Sampled every 5 min

Element card · group Community · atomic number 14,804, its rank

FP Local Server

Offline 161.142.139.191:28015 checked 42d ago

Join the experiment
Atomic mass · players now 1/ 500 0% full Room to join
7-day average0peak –
Rank · atomic number#14,804no region published
Last wipe43d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 16 SepTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 16 Sep, 11:10 UTC43d ago 1 – running 1
Tue 15 Sep, 16:17 UTC44d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  1. 1 Ru Rusty Moose |E… 175
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  2. 2 Ru Rustoria.co - … 209
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 209/ 250
  3. 3 Ru Rusty Moose |E… 627
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 627/ 675
  4. 4 Ru Rustafied.com … 37
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 37/ 100
  5. 5 Ru Rustoria.co - … 734
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 734/ 775
  6. 6 Ru Rustoria.co - … 572
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 245 on average 572/ 625

Quick answers

from the figures on this page

Map and rules

What map is in play on FP Local Server?

The map on FP Local Server is procedural, made by the game.

What settings and rules apply on FP Local Server?

No gather rate appears in the name of FP Local Server. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts FP Local Server?

There is no region on record for FP Local Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 161.142.139.191:28015.

Which Rust version is FP Local Server on?

On Windows, FP Local Server is running Rust network protocol 2633 and build 163794. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does FP Local Server stay online?

Currently offline, FP Local Server was last seen 42 days 9 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 15 September 2026.

Wipes and resets

How often does a wipe happen on FP Local Server, and at what time?

The record holds too few of FP Local Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 43 days 11 hours ago.

On FP Local Server, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 1 hours in.

Tags, lists

How should you read the tags on FP Local Server?

The game's server browser reads the tags FP Local Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): Player slots: 500; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does FP Local Server appear in?

You will find FP Local Server on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What position does FP Local Server hold among Rust servers?

Player hours over the last week put FP Local Server at #14,804, inside the top – of ranked servers.

How full is FP Local Server right now?

The last recorded sighting of FP Local Server was 42 days 9 hours ago, and it is offline now.

Connection

What steps get you onto FP Local Server?

You can connect by pressing F1 in Rust and entering client.connect 161.142.139.191:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp500
Max players Player slots: 500.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs163794
Build The game build is 163794.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.