Rust Data LabData lab · live
Live readings Servers11,667 Players48,316 Populated3,167 Fresh wipes · 3h118 Sampled every 5 min

Element card · group Community · atomic number 15,335, its rank

DeadlyGamingRust

Online 161.184.49.108:28015 checked 9m ago

Join the experiment
Atomic mass · players now 0/ 350 0% full Room to join
7-day average0peak –
Rank · atomic number#15,335top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123410:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap16.3 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctTue 15 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:05 UTC FW27d ago 1 – running 1
Tue 15 Sep, 13:46 UTC43d ago 2 halved by day 2 16.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 0
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 522 on average 0/ 375
  2. 2 Ru Rustoria.co - … 303
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 303/ 325
  3. 3 Ru Rusty Moose |E… 11
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 11/ 250
  4. 4 Ru Rustoria.co - … 25
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 25/ 250
  5. 5 Ru Rustafied.com … 49
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 49/ 100
  6. 6 Ru Rustoria.co - … 135
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 246 on average 135/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on DeadlyGamingRust?

A procedural map of size 5,000 with seed 1557514967 runs on DeadlyGamingRust, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has DeadlyGamingRust set, and what settings are in force?

No gather rate appears in the name of DeadlyGamingRust. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts DeadlyGamingRust?

No region is published by DeadlyGamingRust. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 161.184.49.108:28015.

What Rust version does DeadlyGamingRust currently run?

On Windows, DeadlyGamingRust is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does DeadlyGamingRust stay up, and how reliable is its uptime?

Right now, DeadlyGamingRust is reachable. The uptime it reports suggests it restarted roughly 3 days 15 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 15 September 2026.

Does DeadlyGamingRust hold a steady performance?

The last 48 hours show an average of 219 server fps and a minimum of 208. Buildings, deployables and everything else in the world added up to as many as 147,926 entities. The highest memory usage was 3,857 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on DeadlyGamingRust?

DeadlyGamingRust's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 27 days 13 hours ago the current world was made.

How does DeadlyGamingRust look on the day of a wipe?

At their busiest, recent wipes averaged 2 players. The latest wipe's peak fell 2 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 2.

Where it appears

How should you read the tags on DeadlyGamingRust?

gmrust (Game mode): Standard Rust survival is the game here; mp350 (Max players): 350 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here: that is the tag list DeadlyGamingRust publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does DeadlyGamingRust come up?

These themed Rust Data Lab lists carry DeadlyGamingRust: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

How does DeadlyGamingRust compare with other servers in the rankings?

The seven-day player-hours table has DeadlyGamingRust at #15,335, in the top 69% of ranked servers.

How many players does DeadlyGamingRust have at the moment?

DeadlyGamingRust currently shows 0 players across 350 slots. Over seven days the mean player count is 0.

Getting on

What is the way to join DeadlyGamingRust?

Open the console with F1 in Rust and type client.connect 161.184.49.108:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp350
Max players 350 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.