Rust Data LabData lab · live
Live readings Servers11,711 Players58,911 Populated3,347 Fresh wipes · 3h176 Sampled every 5 min

Element card · group Vanilla · atomic number 15,338, its rank

WasteLandNuke

Online 162.120.4.84:10000 checked 8m ago

vanillaoxide
Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak –
Rank · atomic number#15,338top 69%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 22:17 UTC23d ago 3 – running 0
Mon 5 Oct, 02:56 UTC24d ago 3 – 0.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  1. 1 Ru Rusty Moose |E… 433
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  2. 2 Ru Rustoria.co - … 340
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 340/ 350
  3. 3 Ru Rusty Moose |E… 37
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 37/ 250
  4. 4 Ru Rustoria.co - … 31
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 31/ 250
  5. 5 Ru Rustafied.com … 48
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 48/ 100
  6. 6 Ru Rustoria.co - … 145
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 244 on average 145/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on WasteLandNuke?

The map on WasteLandNuke is procedural at size 4,300 with seed 2147483647, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has WasteLandNuke set, and what settings are in force?

The name of WasteLandNuke carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. The plugin count is Oxide. The server describes itself as vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. VAC is on, Valve's anti-cheat.

About the server

Which location is WasteLandNuke based in?

Nothing about a region is published by WasteLandNuke. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 162.120.4.84:10000.

What Rust version does WasteLandNuke currently run?

On Linux, WasteLandNuke is running Rust network protocol 2634 and build 167398. The protocol must match for you to join; Steam will update your game.

How reliably does WasteLandNuke stay online?

Right now, WasteLandNuke is reachable. About 15 days 9 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 4 October 2026.

Is WasteLandNuke known for smooth running?

The last 48 hours show an average of 208 server fps and a minimum of 173. The maximum entity count was 112,445, covering buildings, deployables and all else in the world. Memory use peaked at 5,897 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

When does WasteLandNuke wipe, and how often?

The record holds too few of WasteLandNuke's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 23 days 12 hours ago the current world was made.

On WasteLandNuke, what happens when wipe day arrives?

At their busiest, recent wipes averaged 3 players. Peak numbers on the latest wipe came 2 hours in.

Tags, lists

What should you understand from the tags WasteLandNuke carries?

gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): 5 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): It runs build 167398; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^o (Oxide): The plugin framework in use is Oxide (uMod): that is the tag list WasteLandNuke publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does WasteLandNuke come up?

You will find WasteLandNuke on the following Rust Data Lab lists: Rust community servers, measured and Vanilla Rust servers, measured. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Oxide ^o; Group limit: 5 or more.

Player counts

How does WasteLandNuke compare with other servers in the rankings?

Player hours over the last week put WasteLandNuke at #15,338, inside the top 69% of ranked servers.

What does the current player count on WasteLandNuke tell you?

WasteLandNuke currently shows 0 players across 5 slots. The seven-day average for this server is 0 players.

Connection

What is the way to join WasteLandNuke?

Open the console with F1 in Rust and type client.connect 162.120.4.84:10000. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,^v,gmrust,cs167398,ts8,^o

Game

gmrust
Game mode Standard Rust survival is the game here.
mp5
Max players 5 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167398
Build It runs build 167398.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.