Rust Data LabData lab · live
Live readings Servers11,649 Players46,616 Populated3,134 Fresh wipes · 3h110 Sampled every 5 min

Element card · group Community · atomic number 15,262, its rank

Dwack Stagging Test

Offline 162.206.117.24:28015 checked 30d ago

Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average0peak –
Rank · atomic number#15,262top 64%
Last wipe36d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep29 Sep2 Oct5 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 23:11 UTC36d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 297
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  2. 2 Ru Rustoria.co - … 290
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 290/ 250
  3. 3 Ru Rusty Moose |E… 24
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 24/ 250
  4. 4 Ru Rustoria.co - … 21
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 278 on average 21/ 250
  5. 5 Ru Rustafied.com … 39
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 39/ 100
  6. 6 Ru Rustoria.co - … 118
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 247 on average 118/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on Dwack Stagging Test?

Generated by the game, the map on Dwack Stagging Test is procedural.

What settings and rules apply on Dwack Stagging Test?

The name of Dwack Stagging Test carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. VAC is off, Valve's anti-cheat.

About the server

Which location is Dwack Stagging Test based in?

No region is published by Dwack Stagging Test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 162.206.117.24:28015.

What Rust version does Dwack Stagging Test currently run?

On Windows, Dwack Stagging Test is running Rust network protocol 2633 and build 163272. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Dwack Stagging Test stay up, and how reliable is its uptime?

Right now Dwack Stagging Test is offline, with its last appearance 30 days 13 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 20 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on Dwack Stagging Test?

Too few wipes are on record for Dwack Stagging Test to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 36 days 9 hours ago.

On Dwack Stagging Test, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 0 hours in.

Where it appears

What should you understand from the tags Dwack Stagging Test carries?

gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): It has 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163272 (Build): The game build is 163272; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here: that is the tag list Dwack Stagging Test publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Dwack Stagging Test appear in?

You will find Dwack Stagging Test on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

Against other Rust servers, where does Dwack Stagging Test place?

The seven-day player-hours table has Dwack Stagging Test at #15,262, in the top 64% of ranked servers.

How full is Dwack Stagging Test right now?

The last recorded sighting of Dwack Stagging Test was 30 days 13 hours ago, and it is offline now.

How to join

What steps get you onto Dwack Stagging Test?

Open the console with F1 in Rust and type client.connect 162.206.117.24:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs163272,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players It has 1 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs163272
Build The game build is 163272.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.