Element card · group Community · atomic number 4,772, its rank
SOLOTEST07
Online 162.43.50.29:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:30 UTC27d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
Ru
Rusty Moose |E…
147
Rusty Moose |EU Mondays| 147/ 250
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2
Ru
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Rustoria.co - EU East Long 125/ 200
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3
Ru
Rusty Moose |E…
14
Rusty Moose |EU Main| 14/ 250
-
4
Ru
Rustoria.co - …
17
Rustoria.co - EU Main 17/ 250
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5
Ru
Rustafied.com …
13
Rustafied.com - EU Friday 13/ 100
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6
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Rustoria.co - …
41
Rustoria.co - EU East Medium 41/ 200
Quick answers
from the figures on this pageSettings and map
What map is in play on SOLOTEST07?
A procedural map of size 4,250 with seed 28714298 runs on SOLOTEST07, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What settings and rules apply on SOLOTEST07?
The name of SOLOTEST07 carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. VAC is on, Valve's anti-cheat.
Server details
What region hosts SOLOTEST07?
There is no region on record for SOLOTEST07. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 162.43.50.29:28015.
On what Rust version does SOLOTEST07 operate?
On Linux, SOLOTEST07 is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does SOLOTEST07 stay online?
At the moment, SOLOTEST07 is online. According to the uptime it reports, the last restart was about 25 minutes ago. It was online for 61 of 168 hours in the last 7 full days, which is 36% uptime. It first appeared to Rust Data Lab on 13 September 2026.
How well does SOLOTEST07 perform?
The last 48 hours show an average of 48 server fps and a minimum of 30. The maximum entity count was 104,567, covering buildings, deployables and all else in the world. Memory use peaked at 3,260 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe schedule
How often does a wipe happen on SOLOTEST07, and at what time?
The record holds too few of SOLOTEST07's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 1 hours ago the current world was made.
What does a typical wipe day on SOLOTEST07 involve?
Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 1 hours in.
Lists and tags
How should you read the tags on SOLOTEST07?
The game's server browser reads the tags SOLOTEST07 publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does SOLOTEST07 appear in?
The Rust Data Lab lists that include SOLOTEST07 are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does SOLOTEST07 hold among Rust servers?
The seven-day player-hours table has SOLOTEST07 at #4,772, in the top 21% of ranked servers.
How many players does SOLOTEST07 have at the moment?
At the moment SOLOTEST07 has 1 of its 1 slots filled. Averaged over the past week: 1 players, peaking at 1. The busiest point in the last 48 hours came at 07:00 UTC, averaging 1 players.
Connection
What is the way to join SOLOTEST07?
You can connect by pressing F1 in Rust and entering client.connect 162.43.50.29:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. Right now it is full, so you can expect to wait in a queue.