Rust Data LabData lab · live
Live readings Servers11,614 Players32,078 Populated2,758 Fresh wipes · 3h69 Sampled every 5 min

Element card · group Community · atomic number 15,351, its rank

RustServer

Online 162.43.8.229:28015 checked 12m ago

Join the experiment
Atomic mass · players now 0/ 500 0% full Room to join
7-day average0peak –
Rank · atomic number#15,351top 69%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123406:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctMon 28 SepSun 13 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 01:11 UTC26d ago 2 – running 4
Mon 28 Sep, 10:01 UTC30d ago 4 – 4.6 days 0
Sun 13 Sep, 15:06 UTC45d ago 0 – 14.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 164
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 542 on average 164/ 250
  2. 2 Ru Rustoria.co - … 142
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 142/ 200
  3. 3 Ru Rusty Moose |E… 16
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 16/ 250
  4. 4 Ru Rustoria.co - … 19
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 283 on average 19/ 250
  5. 5 Ru Rustafied.com … 14
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 14/ 100
  6. 6 Ru Rustoria.co - … 62
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 62/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on RustServer?

The map on RustServer is procedural at size 4,500 with seed 923793624, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on RustServer?

The name of RustServer carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does RustServer sit?

Nothing about a region is published by RustServer. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 162.43.8.229:28015.

Which Rust version is RustServer on?

On Linux, RustServer is running Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is RustServer for staying online?

RustServer is live as of now. The uptime it reports suggests it restarted roughly 11 days 10 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does RustServer perform?

The last 48 hours show an average of 92 server fps and a minimum of 55. Buildings, deployables and everything else in the world added up to as many as 126,063 entities. Memory use peaked at 5,400 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

When does RustServer wipe, and how often?

There is no next wipe to predict for RustServer, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 4 hours ago.

On RustServer, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 2 players. The latest wipe's peak fell 7 hours after it began.

Where it appears

What should you understand from the tags RustServer carries?

gmrust (Game mode): Standard Rust survival is the game here; mp500 (Max players): Player slots: 500; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set: that is the tag list RustServer publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does RustServer come up?

The Rust Data Lab lists that include RustServer are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does RustServer place?

RustServer sits at #15,351 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does RustServer have at the moment?

At the moment RustServer has 0 of its 500 slots filled. The past week gives an average of 0 players.

Getting on

How can you connect to RustServer?

In Rust, press F1 and enter client.connect 162.43.8.229:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp500
Max players Player slots: 500.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.