Rust Data LabData lab · live
Live readings Servers11,811 Players72,496 Populated3,745 Fresh wipes · 3h141 Sampled every 5 min

Element card · group PvE · atomic number 8,904, its rank

Rust Server

Offline 162.43.86.53:28015 checked 1d ago

moddedoxidepve
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak 2
Rank · atomic number#8,904top 40%
No wipesresets11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75122:0023:0000:0002:0003:0004:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040022:0023:0000:0002:0003:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 17:47 UTC2d ago – – – 0
Sun 25 Oct, 16:52 UTC2d ago – – – 0
Sun 25 Oct, 16:00 UTC2d ago – – – 1
Sat 24 Oct, 15:33 UTC3d ago – – – 1
Sat 24 Oct, 07:12 UTC3d ago – – – 0
Sat 24 Oct, 00:27 UTC3d ago – – – 1
Fri 23 Oct, 20:32 UTC4d ago – – – 0
Fri 23 Oct, 18:26 UTC4d ago – – – 1
Fri 23 Oct, 15:41 UTC4d ago – – – 0
Fri 23 Oct, 15:06 UTC4d ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru RustBambook|PV… 1
    RustBambook|PVE|SKINDROPS groups of 10+ · monthly · 1 on average 1/ 2

Quick answers

from the figures on this page

Map and rules

What map is in play on Rust Server?

The map on Rust Server is procedural at size 3,000 with seed 50000, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is Rust Server configured, and what rules apply?

Nothing in the name of Rust Server gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server facts

Which location is Rust Server based in?

Nothing about a region is published by Rust Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 162.43.86.53:28015 is the address it uses.

Which Rust version is Rust Server on?

On Linux, Rust Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Rust Server for staying online?

Right now Rust Server is offline, with its last appearance 40 hours ago. About 1 hours ago is when it last restarted, based on its uptime. It was online for 48 of 72 hours in the last 3 full days, which is 67% uptime. It first appeared to Rust Data Lab on 23 October 2026.

Does Rust Server hold a steady performance?

In the last 48 hours, it averaged 204 server fps, with a low of 154. Buildings, deployables and everything else in the world added up to as many as 48,695 entities. Memory use peaked at 1,505 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

When does Rust Server wipe, and how often?

A fresh world appears on Rust Server every few hours, so no wipe schedule is kept and none of those resets counts as a wipe.

Tags, lists

What should you understand from the tags Rust Server carries?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Rust Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Rust Server come up?

These themed Rust Data Lab lists carry Rust Server: Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How does Rust Server compare with other servers in the rankings?

Rust Server sits at #8,904 for seven-day player hours, placing it in the top 40% of ranked servers.

How many players does Rust Server have at the moment?

Rust Server is offline at the moment; the last sighting was 40 hours ago. The week's figures average 0 players and top out at 2. Peak time in the past 48 hours: 00:00 UTC, when the average was 1 players.

Getting on

How can you connect to Rust Server?

Open the console with F1 in Rust and type client.connect 162.43.86.53:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.