Rust Data LabData lab · live
Live readings Servers11,668 Players33,864 Populated2,833 Fresh wipes · 3h84 Sampled every 5 min

Element card · group Modded · atomic number 15,358, its rank

RUST in TNK TEST Server JP PvE

Online 162.43.91.177:28015 checked 9m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak –
Rank · atomic number#15,358top 69%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.1 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctSun 27 SepWed 23 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:32 UTC FW27d ago 2 – running 0
Sun 27 Sep, 12:04 UTC31d ago 2 halved by day 2 4.2 days 0
Wed 23 Sep, 08:35 UTC35d ago 3 halved by day 2 4.1 days 1
Wed 23 Sep, 01:46 UTC36d ago 3 – 0.3 days 0
Fri 18 Sep, 12:12 UTC40d ago 1 halved by day 1 4.6 days 0
Thu 17 Sep, 07:58 UTC41d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Qs QS『芬达』100000倍/… 30
    QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 EA · groups of 20+ · weekly · 24 on average 30/ 100
  2. 2 倍档 【蛋壳】10倍|10.23档… 23
    【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐 EA · groups of 8+ · weekly · 19 on average 23/ 200
  3. 3 Jp [JP]初心者PVPサーバー… 3
    [JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 17 on average 3/ 100
  4. 4 Do [JP] DON-tacos… 8
    [JP] DON-tacos PvE EA · groups of 8+ · monthly · 11 on average 8/ 100
  5. 5 倍p [守护]100倍PVE/迷雾… 20
    [守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新 EA · no group limit · 11 on average 20/ 100
  6. 6 搞就 #10-[搞就完了]10倍/… 18
    #10-[搞就完了]10倍/10.29新档/无权/萌新首选 EA · no group limit · 11 on average 18/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on RUST in TNK TEST Server JP PvE?

RUST in TNK TEST Server JP PvE runs a procedural map of size 3,000 with seed 146895288; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has RUST in TNK TEST Server JP PvE set, and what settings are in force?

Nothing in the name of RUST in TNK TEST Server JP PvE gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does RUST in TNK TEST Server JP PvE sit?

Going by its name rather than a tag, RUST in TNK TEST Server JP PvE points to Asia. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 162.43.91.177:28015.

Which Rust version is RUST in TNK TEST Server JP PvE on?

Rust network protocol 2633 and build 163794 on Linux is what RUST in TNK TEST Server JP PvE uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does RUST in TNK TEST Server JP PvE stay up, and how reliable is its uptime?

RUST in TNK TEST Server JP PvE is live as of now. About 11 days 5 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 15 September 2026.

Does RUST in TNK TEST Server JP PvE hold a steady performance?

In the last 48 hours, it averaged 197 server fps, with a low of 129. The maximum entity count was 48,456, covering buildings, deployables and all else in the world. The highest memory usage was 3,205 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on RUST in TNK TEST Server JP PvE?

There is no next wipe to predict for RUST in TNK TEST Server JP PvE, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 27 days 10 hours ago.

On RUST in TNK TEST Server JP PvE, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 2 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 2.

Lists and tags

What should you understand from the tags RUST in TNK TEST Server JP PvE carries?

These are the tags RUST in TNK TEST Server JP PvE makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): It has 20 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): It runs build 163794; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does RUST in TNK TEST Server JP PvE appear in?

The Rust Data Lab lists that include RUST in TNK TEST Server JP PvE are: Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does RUST in TNK TEST Server JP PvE place?

RUST in TNK TEST Server JP PvE sits at #15,358 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does RUST in TNK TEST Server JP PvE have at the moment?

RUST in TNK TEST Server JP PvE currently shows 0 players across 20 slots. The seven-day average for this server is 0 players.

How to join

What steps get you onto RUST in TNK TEST Server JP PvE?

Open the console with F1 in Rust and type client.connect 162.43.91.177:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp20
Max players It has 20 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol To join, your game must match protocol 2633.
cs163794
Build It runs build 163794.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.