Rust Data LabData lab · live
Live readings Servers11,680 Players52,558 Populated3,201 Fresh wipes · 3h137 Sampled every 5 min

Element card · group Community · atomic number 15,335, its rank

RustServer_12273

Online 163.44.123.74:28015 checked 9m ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,335top 69%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:12 UTC25d ago 5 – running 0
Thu 1 Oct, 13:15 UTC27d ago 2 halved by day 1 2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 355
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  2. 2 Ru Rustoria.co - … 327
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 327/ 325
  3. 3 Ru Rusty Moose |E… 33
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 33/ 250
  4. 4 Ru Rustoria.co - … 34
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 34/ 250
  5. 5 Ru Rustafied.com … 55
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 55/ 100
  6. 6 Ru Rustoria.co - … 168
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 246 on average 168/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on RustServer_12273?

RustServer_12273 runs a procedural map of size 3,500 with seed 19626; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is RustServer_12273 configured, and what rules apply?

The name of RustServer_12273 carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts RustServer_12273?

No region is published by RustServer_12273. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 163.44.123.74:28015.

Which Rust version is RustServer_12273 on?

Rust network protocol 2635 and build 168909 on Linux is what RustServer_12273 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does RustServer_12273 stay up, and how reliable is its uptime?

At the moment, RustServer_12273 is online. The uptime it reports suggests it restarted roughly 5 days 10 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 30 September 2026.

Is RustServer_12273 known for smooth running?

In the last 48 hours, it averaged 75 server fps, with a low of 59. The maximum entity count was 70,106, covering buildings, deployables and all else in the world. Up to 2,906 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does RustServer_12273 wipe, and how often?

The record holds too few of RustServer_12273's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 20 hours ago.

What does a typical wipe day on RustServer_12273 involve?

Averaged across its recent wipes, the busiest point drew 4 players. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Tags, lists

How should you read the tags on RustServer_12273?

These are the tags RustServer_12273 makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does RustServer_12273 appear in?

The Rust Data Lab lists that include RustServer_12273 are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How does RustServer_12273 compare with other servers in the rankings?

Player hours over the last week put RustServer_12273 at #15,335, inside the top 69% of ranked servers.

What does the current player count on RustServer_12273 tell you?

Of 50 slots, 0 are taken on RustServer_12273 right now. The seven-day average for this server is 0 players.

How to join

What steps get you onto RustServer_12273?

In Rust, press F1 and enter client.connect 163.44.123.74:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.