Rust Data LabData lab · live
Live readings Servers11,706 Players60,014 Populated3,275 Fresh wipes · 3h128 Sampled every 5 min

Element card · group Community · atomic number 8,456, its rank

RustServer_16558

Online 163.44.125.219:28015 checked 40m ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 3
Rank · atomic number#8,456top 38%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75102:0011:0021:0005:0014:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510002:0011:0021:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 14:22 UTC10d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  2. 2 Ru Rustoria.co - … 115
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 115/ 200
  3. 3 Ru Rusty Moose |E… 397
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average 397/ 450
  4. 4 Ru Rustafied.com … 21
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 21/ 100
  5. 5 Ru Rustoria.co - … 476
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 476/ 525
  6. 6 Ru Rustoria.co - … 362
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 362/ 425

Quick answers

from the figures on this page

Settings and map

What map is in play on RustServer_16558?

RustServer_16558 runs a procedural map of size 4,500 with seed 1237187212; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has RustServer_16558 set, and what settings are in force?

Nothing in the name of RustServer_16558 gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

Server details

In what location does RustServer_16558 sit?

Nothing about a region is published by RustServer_16558. Rust Data Lab shows a server's stated location, not a verified position of the machine. 163.44.125.219:28015 is the address it uses.

On what Rust version does RustServer_16558 operate?

Rust network protocol 2635 and build 168909 on Linux is what RustServer_16558 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does RustServer_16558 stay online?

Right now, RustServer_16558 is reachable. The uptime it reports suggests it restarted roughly 5 days 1 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does RustServer_16558 hold a steady performance?

In the last 48 hours, it averaged 66 server fps, with a low of 48. The maximum entity count was 117,997, covering buildings, deployables and all else in the world. The highest memory usage was 4,386 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

How often does a wipe happen on RustServer_16558, and at what time?

The record holds too few of RustServer_16558's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 10 days 10 hours ago the current world was made.

On RustServer_16558, what happens when wipe day arrives?

Recent wipes on average reached 0 players at their busiest. The latest wipe's peak fell 0 hours after it began.

Where it appears

Which meanings sit behind the tags on RustServer_16558?

gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set: that is the tag list RustServer_16558 publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does RustServer_16558 appear in?

The Rust Data Lab lists that include RustServer_16558 are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does RustServer_16558 place?

RustServer_16558 sits at #8,456 for seven-day player hours, placing it in the top 38% of ranked servers.

How full is RustServer_16558 right now?

At the moment RustServer_16558 has 0 of its 50 slots filled. The week's figures average 0 players and top out at 3. Peak time in the past 48 hours: 05:00 UTC, when the average was 0 players.

How to join

How can you connect to RustServer_16558?

You can connect by pressing F1 in Rust and entering client.connect 163.44.125.219:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.