Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h0 Sampled every 5 min

Element card · group Community · atomic number 13,050, its rank

Sakuya

Offline 163.44.152.185:28015 checked 8d ago

Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average0peak –
Rank · atomic number#13,050top 59%
Last wipe21d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctTue 6 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 12:19 UTC21d ago 2 – running 0
Tue 6 Oct, 14:34 UTC22d ago 2 – 0.9 days 0
Mon 5 Oct, 15:19 UTC23d ago 2 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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  1. 1 Ru Rusty Moose |E… 636
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  2. 2 Ru Rustoria.co - … 485
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 485/ 525
  3. 3 Ru Rusty Moose |E… 59
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 299 on average 59/ 250
  4. 4 Ru Rustoria.co - … 36
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 298 on average 36/ 250
  5. 5 Ru Rustafied.com … 138
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 271 on average 138/ 200
  6. 6 Ru Rustoria.co - … 255
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 254 on average 255/ 300

Quick answers

from the figures on this page

Settings and map

What map is in play on Sakuya?

The map on Sakuya is procedural at size 4,500 with seed 722508191, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has Sakuya set, and what settings are in force?

Nothing in the name of Sakuya gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is Sakuya based in?

No region is published by Sakuya. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 163.44.152.185:28015.

What Rust version does Sakuya currently run?

On Linux, Sakuya is running Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Sakuya stay online?

Sakuya is not online at the moment; the last sighting was 8 days 17 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipes and resets

How often does a wipe happen on Sakuya, and at what time?

With no fixed rhythm, Sakuya wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 21 days 7 hours ago the current world was made.

How does Sakuya look on the day of a wipe?

At their busiest, recent wipes averaged 2 players. 1 hours after the latest wipe, the crowd peaked.

Where it appears

Which meanings sit behind the tags on Sakuya?

The game's server browser reads the tags Sakuya publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Sakuya come up?

You will find Sakuya on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

How does Sakuya compare with other servers in the rankings?

The seven-day player-hours table has Sakuya at #13,050, in the top 59% of ranked servers.

How many players does Sakuya have at the moment?

The last recorded sighting of Sakuya was 8 days 17 hours ago, and it is offline now.

Getting on

What is the way to join Sakuya?

In Rust, press F1 and enter client.connect 163.44.152.185:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players It has 50 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166652
Build Build number: 166652.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.