Rust Data LabData lab · live
Live readings Servers11,672 Players47,205 Populated2,988 Fresh wipes · 3h97 Sampled every 5 min

Element card · group Vanilla · atomic number 5,487, its rank

Test

Online EU 166.1.144.212:25066 checked 7m ago

weekly wipes vanillamoddedcarbon
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 2
Rank · atomic number#5,487top 25% · #1804 in EU
No wipesresets15 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5203:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k11 Oct15 Oct19 Oct22 Oct26 Oct30 Oct

Top 25% of all ranked servers, top 62% in EU. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 18:02 UTC8h ago – – – 0
Thu 29 Oct, 17:37 UTC9h ago – – – 1
Thu 29 Oct, 16:25 UTC10h ago – – – 1
Thu 29 Oct, 15:42 UTC11h ago – – – 0
Wed 28 Oct, 16:34 UTC1d ago – – – 0
Wed 28 Oct, 12:25 UTC1d ago – – – 0
Wed 28 Oct, 12:10 UTC1d ago – – – 0
Tue 27 Oct, 12:25 UTC2d ago – – – 1
Mon 26 Oct, 17:36 UTC3d ago – – – 1
Mon 26 Oct, 15:01 UTC3d ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ру РУССКИЙ ДЛЯ НО… 131
    РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 30.10 EU · groups of 8+ · weekly · 116 on average 131/ 300
  2. 2 Ро РОССИЙСКИЙ ДЛЯ… 16
    РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 30.10 EU · groups of 8+ · weekly · 126 on average 16/ 300
  3. 3 Pi Pickle Rust EU… 41
    Pickle Rust EU Monthly EU · no group limit · 50 on average 41/ 100
  4. 4 Eu EU Hub 01 0
    EU Hub 01 EU · groups of 1000+ · 23 on average 0/ 3,300
  5. 5 Ru 404 RUST /ДЛЯ … 2
    404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 EU · groups of 8+ · monthly · 3 on average 2/ 300
  6. 6 Ru 404 RUST /ДЛЯ … 0
    404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 EU · groups of 8+ · monthly · 2 on average 0/ 300

Quick answers

from the figures on this page

Map and rules

What map is in play on Test?

Test runs a procedural map of size 1,500 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has Test set, and what settings are in force?

The name of Test carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. Vanilla is its own label: standard rates, kits and rules, exactly as Facepunch ships the game. Anti-cheat is on: Valve's VAC.

About the server

Which location is Test based in?

Test gives Europe as its location, using the EU tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 166.1.144.212:25066.

On what Rust version does Test operate?

Rust network protocol 2635 and build 168909 on Linux is what Test uses. The protocol must match for you to join; Steam will update your game.

How dependable is Test for staying online?

At the moment, Test is online. The uptime it reports suggests it restarted roughly 6 hours ago. For the last 7 full days, 96 of 168 hours were online, giving 57% uptime. It first appeared to Rust Data Lab on 11 October 2026.

How well does Test perform?

In the last 48 hours, it averaged 199 server fps, with a low of 90. The maximum entity count was 66,849, covering buildings, deployables and all else in the world. Up to 2,704 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

How often does a wipe happen on Test, and at what time?

A fresh world appears on Test every few hours, so no wipe schedule is kept and none of those resets counts as a wipe.

Where it appears

How should you read the tags on Test?

gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^w (Weekly): It wipes weekly; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon; EU (Europe): The server browser files it under Europe: that is the tag list Test publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Test appear in?

You will find Test on the following Rust Data Lab lists: EU Rust servers, measured and Modded Rust servers, measured. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Player counts

Against other Rust servers, where does Test place?

Player hours for the past seven days give Test #5,487, #1,804 in Europe, and a place in the top 25% of ranked servers.

How full is Test right now?

At the moment Test has 0 of its 100 slots filled. Averaged over the past week: 0 players, peaking at 2. The busiest point in the last 48 hours came at 07:00 UTC, averaging 2 players.

How to join

What is the way to join Test?

Open the console with F1 in Rust and type client.connect 166.1.144.212:25066. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^w,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players 100 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly It wipes weekly.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon Plugins run on Carbon.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.